All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Set Relics | Relic Aspects | Relic Seeds

Air Gifts | Artistry Gifts | Beast Gifts | Celestial Gifts | Death Gifts | Dragon Gifts | Earth Gifts | Emotion Gifts | Fiend Gifts | Fire Gifts | Forge Gifts | Intelligent Relic Gifts | Life Gifts | Luck Gifts | Metal Gifts | Mind Gifts | Plant Gifts | Shadow Gifts | Soul Gifts | Time Gifts | Water Gifts


Pierce the VeilMajor Gift

Necromancy 
Source Gamemastery Guide pg. 99
Aspect death; Prerequisite living death gift
The relic allows you to pierce the veil between life and death. While you are holding or wearing the relic, you have the negative healing ability (as though you were undead; positive energy harms you and negative energy heals you). In addition, whenever you are healed by a negative spell or effect, you gain resistance 5 to all damage (except force, ghost touch, and positive) until the start of your next turn. Finally, you gain a +2 item bonus to all saves against death effects while you are the bearer of the relic; this increases to a +3 item bonus at 13th level.