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Relics

Source Gamemastery Guide pg. 94
Some extraordinary magic items grow in power along with a character, gaining abilities that add to an adventurer’s legend. These are called relics, and owning one can define a character more than any other magic item could.

Relic Gifts

Gifts are divided up into three tiers. Minor gifts grant useful, often scaling abilities and are available early in a character’s career. Major gifts define a relic, determining its true purpose and granting powerful abilities. Grand gifts are the pinnacle of power, and most relics never have more than one.

The more gifts there are of one aspect, the more the relic reflects that aspect, and the more influence the aspect has on the character who wields it. An item with multiple shadow gifts might begin to lose its color. With four or five, the character that wields it might take on an ashen tone and the relic might become entirely made of shadow.

Gift Saves and Spell Attack Rolls

Many gifts allow for a saving throw or have other abilities that change as the relic goes up in level. The DC for any saving throw called for by a gift is its owner’s class DC or spell DC. The spell attack modifier of a gift is 10 lower than that DC. A relic’s counteract modifier is equal to its owner’s counteract modifier.

Soul Seeds

Part magical item, part undefined mote of sentience, soul seeds are sources of magic that come to reside within a creature, granting diverse and powerful abilities. In the rare cases when a soul seed isn't already bound to a living soul, it looks like a glowing mote with a crystal-like center, often centering on a point of light. For more detailed rules on soul seeds, read here.

Click here for the full rules on Relics.

Intelligent Relic Gifts

Intelligent RelicMinor Gift

Intelligent 
Source Treasure Vault pg. 200 1.1
Aspect intelligent relic
Your relic becomes an intelligent item. It has an alignment within one step of yours on each axis if not matching yours. It gains an alignment trait matching its alignment. The relic possesses precise sight at a range of 30 feet and imprecise hearing at a range of 30 feet. It is trained in Perception, increasing its proficiency when you increase yours. Choose whether it can speak aloud or communicate with you telepathically. It knows languages fitting its backstory, usually from among those you know. The relic is also trained in three skills, increasing one skill's proficiency each time the relic gains a new gift. Your relic's mental ability scores begin at +3, +2, and +1, arranged as you choose. The relic is also trained in Will saves, and its proficiency increases as yours does. Each time you gain a new gift, increase one of the relic's mental ability scores by 2 or two by 1. The relic otherwise functions as normal for an intelligent item.