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Relics

Source Gamemastery Guide pg. 94
Some extraordinary magic items grow in power along with a character, gaining abilities that add to an adventurer’s legend. These are called relics, and owning one can define a character more than any other magic item could.

Relic Gifts

Gifts are divided up into three tiers. Minor gifts grant useful, often scaling abilities and are available early in a character’s career. Major gifts define a relic, determining its true purpose and granting powerful abilities. Grand gifts are the pinnacle of power, and most relics never have more than one.

The more gifts there are of one aspect, the more the relic reflects that aspect, and the more influence the aspect has on the character who wields it. An item with multiple shadow gifts might begin to lose its color. With four or five, the character that wields it might take on an ashen tone and the relic might become entirely made of shadow.

Gift Saves and Spell Attack Rolls

Many gifts allow for a saving throw or have other abilities that change as the relic goes up in level. The DC for any saving throw called for by a gift is its owner’s class DC or spell DC. The spell attack modifier of a gift is 10 lower than that DC. A relic’s counteract modifier is equal to its owner’s counteract modifier.

Soul Seeds

Part magical item, part undefined mote of sentience, soul seeds are sources of magic that come to reside within a creature, granting diverse and powerful abilities. In the rare cases when a soul seed isn't already bound to a living soul, it looks like a glowing mote with a crystal-like center, often centering on a point of light. For more detailed rules on soul seeds, read here.

Click here for the full rules on Relics.

Artistry Gifts

FascinatingMinor Gift

Enchantment Mental 
Source Treasure Vault pg. 198 1.1
Aspect artistry
You gain the Fascinating Performance skill feat while wearing or wielding the relic, even if you don't meet its prerequisites. If you critically succeed against an observer, that target doesn't become temporarily immune to this effect.

InspiringMinor Gift

Emotion Enchantment Mental 
Source Treasure Vault pg. 198 1.1
Aspect artistry
Activate [one-action] varies ; Effect You create a vision (envision) of a token you could have crafted or make a short performance (command) to inspire an ally within 60 feet. This otherwise works as the inspire competence cantrip.

MuseMinor Gift

Divination 
Source Treasure Vault pg. 198 1.1
Aspect artistry; Prerequisite The relic is 3rd level or higher.
The relic guides you in your art like a muse, giving you inspirational ideas and providing an item bonus to Crafting or Performance checks. (Choose one. If your relic allows you to do so, you can take this gift again to choose the other.) If the relic is 3rd level or higher, you gain a +1 item bonus. Once the relic attains 9th level, the bonus increases to +2. The bonus increases to +3 when the relic is 17th level.

CharmingMajor Gift

Auditory Emotion Enchantment Incapacitation Mental 
Source Treasure Vault pg. 198 1.1
Aspect artistry
Activate [two-actions] command, envision Frequency once per day; Effect You speak briefly about your craft or enact a short performance. The relic casts charm at a level equal to half its own.

EnthrallingMajor Gift

Auditory Emotion Enchantment 
Source Treasure Vault pg. 198 1.1
Aspect artistry
Activate [two-actions] command, envision Frequency once per day; Effect You speak at length about or demonstrate your craft, or you enact a performance. The relic casts enthrall at a level equal to half its own. If you have legendary proficiency in Crafting or Performance, creatures can't critically succeed on their saves against this spell. You can use Sustain an Activation to sustain the effect as you would the spell.

Artistic PerfectionGrand Gift

Transmutation 
Source Treasure Vault pg. 198 1.1
Aspect artistry
Your relic enhances your skill with Crafting or Performance. (Choose one.) If you succeed at a check with the chosen skill, you get a critical success instead.