Cantrip

Source Core Rulebook pg. 629 4.0
A spell you can cast at will that is automatically heightened to half your level rounded up.

Focus Spells

Allegro, Astral Rain, Boost Eidolon, Buzzing Bites, Clinging Ice, Contagious Idea, Dancing Blade, Dirge of Doom, Discern Secrets, Distortion Lens, Entropic Wheel, Evil Eye, Forbidden Thought, Foresee the Path, Ghostly Shift, Glimpse Weakness, Hologram Cage, House of Imaginary Walls, Imaginary Weapon, Inspire Competence, Inspire Courage, Inspire Defense, Nudge Fate, Omnidirectional Scan, Pact Broker, Redistribute Potential, Reinforce Eidolon, Shatter Mind, Shroud of Night, Silver's Refrain, Song of Marching, Song of Strength, Spirit Object, Stoke the Heart, Telekinetic Rend, Tesseract Tunnel, Thermal Stasis, Triple Time, Vector Screen, Wilding Word

Spells

Acid Splash, Ancient Dust, Approximate, Bullhorn, Chill Touch, Dancing Lights, Daze, Deep Breath, Detect Magic, Detect Metal, Disrupt Undead, Divine Lance, Draw Moisture, Eat Fire, Electric Arc, Elemental Counter, Forbidding Ward, Frost's Touch, Gale Blast, Ghost Sound, Glass Shield, Gouging Claw, Guidance, Haunting Hymn, Healing Plaster, Illuminate, Infectious Enthusiasm, Inside Ropes, Invoke True Name, Join Pasts, Know Direction, Light, Mage Hand, Message, Musical Accompaniment, Needle Darts, Phase Bolt, Prestidigitation, Produce Flame, Protect Companion, Puff of Poison, Ray of Frost, Read Aura, Read the Air, Root Reading, Rousing Splash, Scatter Scree, Shield, Sigil, Slashing Gust, Spout, Stabilize, Summon Instrument, Take Root, Tame, Tanglefoot, Telekinetic Projectile, Timber, Time Sense, Torturous Trauma, Tremor Signs, Warp Step, Wash Your Luck