Environmental

Source Core Rulebook pg. 631 4.0
A hazard with this trait is something dangerous that’s part of the natural world, such as quicksand or harmful mold.

Hazards

Abyss-Warped Trees, Agitated Carnivorous Plants, Air Rift, Angry Vegetation, Ash Web, Avian Rage, Azure Lilies, Blooming Jijioa, Brown Mold, Bursting Bone Vault, Call of the Void, Catacomb Cave, Cave-In, Cave-In, Cluster Heart, Collapsing Bridge, Collapsing Structure (Ebeshra), Collapsing Structure (Mogaru), Cracked Earth, Crystal Pin, Crystalized Agony, Dragonstorm, Dread Aura, Dream Pollen, Explosive Barrels, Falling Stalactites, Forest Fire, Ghost Crystal Cloud, Gloomglow Mushrooms, Green Slime, Guthallath Rockslide, Hampering Web, Hungry Cottage, Lesser Dragonstorm, Lifeleech Crystal Patch, Maggot Pit, Mana Whorl, Memory of Osoyo, Methane Flue, Mindhammer Mushrooms, Mogaru's Breath, Nyrissa's Tempest, Obscured Pitfalls, Oil Explosion, Ornery Augdunars, Ostovite Nest, Pain Milker, Perilous Flash Flood, Phantom Mold, Planar Tear, Poisonous Atmosphere, Precarious Bone Pile, Quaking Footfalls, Quaking Slither, Quicksand, Rickety Bridge, Rogue Sphere, Rushing Wind, Sacred Geyser, Scalding Tar Lake, Shrieker, Shroud of Silence, Smoke-Filled Hallway, Snowfall, Spell Pitchers, Sportlebore, Stage Fire, Stinging Nettles, Storm Discharge, Swatting Tail, Tar Pit, The Avalanche, The Eclipse, Titanic Flytrap, Town Hall Fire, Treacherous Scree, Unsafe Stairs, Unstable Pit, Venom Pool, Void Garden, Volatile Reagents, Wailing Crystals, Yellow Mold, Zogototaru