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Chapter 2: Tools / Building Creatures / Spells

Prepared and Spontaneous Spells

Source Gamemastery Guide pg. 66
Spell slots work best for creatures that are meant to play like PC spellcasters. Choose the magical tradition best suited to the creature. You aren’t strictly limited to that tradition’s spell list, though sticking close to it will make your creature’s connection to that tradition more clear. The decision to use prepared or spontaneous spellcasting should align with the creature’s theme: a spontaneous spellcaster fits well as a one-off creature, since spontaneous spellcasting grants greater flexibility in the middle of battle, while a prepared spellcaster makes for a great recurring character who can change their spells between appearances.

For a creature that can cast as many spells as a PC spellcaster, the highest spell level the creature can cast is half its level rounded up. It gets five cantrips. If the creature’s level is odd, it gets two spell slots of the highest spell level (plus three spell slots of each lower level), or three spell slots of that level (plus four spell slots of each lower level). If its level is even, it gets three spell slots of the highest spell level (plus three spell slots of each lower level), or four spell slots of that level (plus four spell slots of each lower level).

Because creatures tend to be “on stage” for only a short time, you usually don’t need to fill every spell slot. You can often fill just the top three levels of spells, pick cantrips, and slot in a few thematic backup spells in the fourth level down. For a recurring foe, you might give it a full complement.