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Elemental Cycle Spell List

Source Secrets of Magic pg. 203 1.1
The elementalist archetype uses this elemental spell list. It includes spells from all hardcover rulebooks up to this release.

You can discuss with the GM any spells from other sources you want to add to your list. As a general rule, spells with the air, earth, fire, or water trait belong on the list, including spells that add one of those traits depending on how they're cast, such as elemental zone. Spells that are general and appear on every tradition's spell list also make good candidates.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

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Elemental Cycle | Inner Sea Elementalism

Elemental Cantrips

No School

PFS StandardDetect MetalH: Sense whether metal is nearby.
PFS StandardDraw Moisture: Dry out an object and collect the water.
PFS StandardEat FireH: React to eat flame then belch the smoke out.
PFS StandardElemental CounterU: Use a countering element to protect against a spell.
PFS StandardGlass ShieldH: Protect yourself with a glass shield.
PFS StandardIlluminateH: Kindle all light sources around you.
PFS StandardNeedle DartsH: Turn a piece of metal into needles and shoot them at a foe.
PFS StandardRoot Reading: Learn about an area using root systems.
PFS StandardRousing SplashH: Splash a creature to invigorate it and wash away acid and fire.
PFS StandardTake Root: Reinforce a creature’s stance or grip with roots.
PFS StandardTimberH: Drop a tree on someone.
PFS StandardTremor SignsH: Send a sentence through stone.

Abjuration

PFS StandardShieldH: A shield of magical force blocks attacks and magic missiles.

Divination

PFS StandardDetect MagicH: Sense whether magic is nearby.
PFS StandardRead AuraH: Detect if an object is magical, and determine the school of its magic.

Evocation

PFS StandardLightH: Make an object glow.
PFS StandardMage HandH: Command a floating hand to move an object.
PFS StandardPrestidigitation: Perform a minor magical trick.
PFS StandardProduce FlameH: Kindle small flames to attack close or at range.
PFS StandardScatter ScreeH: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
PFS StandardSpoutH: Batter creatures with a water blast that is larger if cast in a body of water.

Illusion

PFS StandardMessageH: Speak a message to a distant creature, who can reply.

Transmutation

PFS StandardHealing PlasterH: Transform mud into a healing plaster to treat wounds without healer's tools.
PFS StandardSigilH: Leave a magical mark.

Elemental 1st-Level Spells

No School

PFS StandardBuoyant BubblesH: Create bubbles that make a creature buoyant.
PFS StandardConductive Weapon: Charge a metal weapon with electricity.
PFS StandardDehydrateH: Make creatures parched, damaging and enfeebling them.
PFS StandardFlourishing FloraH: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardFold MetalH: Bend a metal object into a ball.
PFS StandardInstant PotteryH: Create earthenware objects.
PFS StandardInterposing EarthH: React to make a barrier of earth.
PFS StandardShielded ArmH: Reinforce a creature’s arm with metal that lets it use its arm as a shield.
PFS StandardSignal SkyrocketH: Send an exploding firework straight up into the sky.
PFS StandardVerdant SproutH: Make a plant seed grow rapidly.
PFS StandardWall of ShrubsH: Create a wall of shrubs that provide cover.
PFS StandardWeaken EarthH: Reduce the durability of something made of earth.
PFS StandardWeave WoodH: Break plant fiber into strands and magically weave them.
PFS StandardWooden FistsH: Turn your hands into tree trunks.

Abjuration

PFS StandardBreadcrumbsH: Make a trail behind a creature.
PFS StandardMage ArmorH: Ward yourself with magical armor.
PFS StandardShattering GemH: A large gem floats around the target in an erratic pattern.

Conjuration

PFS StandardCreate Water: Conjure 2 gallons of water.
PFS StandardMud Pit: Conjure mud to slow movement.
PFS StandardPet Cache: Hide a familiar or animal companion in a pocket dimension.
PFS StandardProtector TreeH: Conjure a tree that takes damage instead of adjacent allies.

Evocation

PFS LimitedAqueous BlastHRS: You evoke a mass of water into the air around your outstretched fist.
PFS LimitedBriny BoltH: You hurl a bolt of saltwater from your extended hand.
PFS StandardBurning HandsH: A small cone of flame rushes from your hands.
PFS StandardForgeHU: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS StandardHydraulic PushH: Damage and push a creature with a blast of water.
PFS LimitedPersonal Rain CloudHSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPummeling RubbleH: Hurl a cone of rocks to batter creatures.
PFS LimitedScorching BlastHRS: You evoke a mass of fire into the air around your outstretched fist.
PFS LimitedScouring SandHSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardShockwaveH: You create a wave of energy that ripples through the earth.
PFS StandardSnowballH: You throw a magically propelled and chilled ball of dense snow.

Illusion

PFS StandardVentriloquismH: Throw your voice.

Transmutation

PFS StandardMagic Weapon: Make a weapon temporarily magical.
PFS StandardMendingH: Repair one non-magical item.
PFS LimitedSwampcallHSU: You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.

Elemental 2nd-Level Spells

No School

PFS StandardBlazing ArmoryH: Create a weapon made of fire.
PFS StandardBrine Dragon BileH: React to spit saltwater into a cut.
PFS StandardBurrow WardH: Prevent burrowing in earth near you.
PFS StandardCauterize Wounds: Seal bleeding wounds with flame.
PFS StandardClad in MetalH: Coat an item in a metal of your choice.
PFS StandardExploding EarthH: Throw an exploding ball of earth.
PFS StandardFireproofH: Protect an object against catching fire.
PFS StandardHelpful Wood Spirits: Make a gaggle of wood spirits carry out a small task.
PFS StandardPave GroundH: Even out the ground in a line.
PFS StandardRubble StepH: Have an ally leave rubble as it moves.
PFS StandardSplinter VolleyH: Fling sharp splinters at one or more enemies.
PFS StandardThermal RemedyH: Adjust ingredients in food and drink for health benefits.
PFS StandardTremorsenseH: Sense vibrations in the ground.
PFS StandardWaterproofH: Protect an object against becoming wet.

Abjuration

PFS StandardDispel Magic: End a spell or suppress an item's magic.
PFS StandardEndure ElementsH: Protect a creature from severe cold or heat.
PFS StandardMagnetic RepulsionH: Push metal away, defending against metal weapons and armored foes.
PFS StandardQuenchH: Put out fires and hurt fire creatures.
PFS StandardResist EnergyH: Protect a creature from one type of energy damage.

Conjuration

PFS LimitedBlazing BladeHRS: A scimitar-shaped beam of fiery light springs from your free hand.
PFS StandardInstant Armor: Set a contingency to return your armor to you.
PFS StandardObscuring Mist: Conceal creatures in a cloud of mist.
PFS StandardSummon ElementalH: Conjure an elemental to fight on your behalf.

Divination

PFS StandardDarkvisionH: See in the dark.

Evocation

PFS LimitedBreath of DroughtHSU: You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
PFS StandardElemental ZoneH: Make one element more damaging within a zone.
PFS StandardFaerie Fire: Colorful light prevents creatures from being concealed or invisible.
PFS StandardFinal SacrificeH: Channel energy to blow up your minion.
PFS StandardFlame WispH: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming SphereH: A ball of fire rolls about at your command.
PFS StandardHeat MetalH: Make metal red hot.
PFS StandardIgnite FireworksH: Throw exploding fireworks.
PFS StandardMagnetic Attraction: Pull items with magnetism, even disarming metal weapons.
PFS StandardScorching RayH: Fire one to three rays of heat and flame at different foes.
PFS LimitedSea SurgeSU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.

Illusion

PFS StandardFalsify HeatH: Make a creature’s body heat seem different.

Necromancy

PFS StandardGentle ReposeH: A corpse doesn't decay and can't become undead.

Transmutation

PFS StandardExpeditious ExcavationH: You remove loose dirt, dust, gravel, sand, and the like from the area.

Elemental 3rd-Level Spells

No School

PFS StandardCave FangsH: Make flowstone spikes bite creatures and impede movement.
PFS StandardCoral Scourge: Fill a creature’s joints with stiffening coral growths.
PFS StandardDive and BreachH: Teleport with splashes of water.
PFS LimitedHeatvisionHU: Let a creature see heat.
PFS StandardLotus WalkH: Bloom water plants that let you and others walk on water.
PFS StandardNoxious MetalsH: Coat creatures in toxic metal.
PFS StandardPillar of Water: Create a column of water creatures can swim through.
PFS StandardSand FormH: Turn a creature’s body and gear into sand.
PFS StandardScrying RipplesH: Scry from one body of water into another.
PFS StandardWooden DoubleH: React to leave a wooden double of yourself to take a hit for you.

Abjuration

PFS StandardElemental AbsorptionH: Resist elemental effects and then release the energy against a foe.
PFS StandardSafe PassageH: Make an area safe to move through.

Conjuration

PFS StandardAqueous Orb: Roll a ball of water to put out fires and engulf creatures.
PFS StandardSoothing Blossoms: Flowers assist recovery from persistent damage and afflictions.
PFS StandardWall of Water: Create a wall of water, forcing foes to swim through.

Evocation

PFS StandardCrashing WaveH: Smash a cone of water against foes.
PFS StandardElemental Annihilation WaveH: Draw in elemental energy to unleash a cone of burning destruction.
PFS StandardFireballH: An explosion of fire in an area burns creatures.
PFS LimitedGlass SandHSU: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardLevitate: Float an object or creature a few feet of the ground.
PFS StandardMagnetic AccelerationH: Magnetically launch an item to attack a foe.
PFS StandardSearing LightH: A ray of burning light deals extra damage to undead and counteracts darkness.

Transmutation

PFS StandardDividing TrenchHU: You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
PFS StandardMeld into Stone: Meld into a block of stone.
PFS LimitedPyrotechnicsSU: You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke
PFS StandardShifting SandH: You cause the surface to heave.

Elemental 4th-Level Spells

No School

PFS StandardCinder SwarmH: Create insects made of fire.
PFS StandardElemental SenseH: Gain a sense related to an element you choose.
PFS StandardGlass FormH: Turn a creature’s body into living glass.
PFS StandardGrasp of the DeepH: Make a creature feel like it’s being crushed underwater.
PFS StandardGrasping EarthH: Create hands of rock from the ground to grab creatures.
PFS StandardLife-Draining RootsH: Roots hurt creatures in a line and transfer their vitality to you.
PFS StandardMercurial StrideH: Turn to quicksilver and move through creatures.
PFS StandardMisty MemoryU: Replay a scene from the past through the medium of water.
PFS StandardPhoenix WardH: Protect yourself from dying from fire.
PFS StandardRigid FormH: Protect against polymorph effects.
PFS StandardRust CloudH: Make a cloud of rusty flecks that cuts creatures and rusts metal.
PFS StandardSliding BlocksH: Make cubes of stone and repeatedly move them around.
PFS StandardYmeri's MarkH: Curse a creature with the Queen of the Inferno’s mark to track it or make it explode.

Abjuration

PFS StandardStoneskinH: Harden a creature's skin into durable stone.

Conjuration

PFS StandardMurderous VineH: Grab a creature with a vine.
PFS StandardSolid Fog: Conjure heavy fog that obscures sight and is hard to move through.
PFS StandardSpike StonesH: Grow sharp spikes out of the ground.

Evocation

PFS StandardDraw the LightningH: Call down lightning into you or a weapon.
PFS StandardFire ShieldH: Flames protect you from cold and harm those that touch you.
PFS StandardHoly CascadeH: Turn a vial of holy water into an explosion of blessed water.
PFS StandardHydraulic TorrentH: Force creatures back with a damaging line of water.
PFS StandardWall of FireH: Create a blazing wall burns creatures that pass through.

Necromancy

PFS StandardSoothing SpringH: Create a rejuvenating hot spring that heals the wounded and tired.

Transmutation

PFS StandardElemental GiftH: Infuse an ally with one of the four elements.
PFS StandardFlyH: Cause the target creature to gain a fly Speed.
PFS StandardShape Stone: Reshape a cube of stone.

Elemental 5th-Level Spells

No School

PFS StandardElemental BreathH: Breathe out elemental energy.
PFS StandardEngrave MemoryU: Store memories in a stone.
PFS StandardEntwined RootsH: Protect creatures with durable roots that can catch ranged weapons.
PFS LimitedFire's PathwayHU: Teleport from fire to fire.
PFS StandardFlame DancerH: Encircle a creature in flames to inflame its strikes and give it an intimidating dance.
PFS StandardFlames of Ego: Light up a creature and make it fascinated with itself.
PFS StandardFreezing RainH: Chill and slow creatures with cold rain.
PFS RestrictedMantle of the Melting Heart: Morph your body with metal, which you can change during the spell.
PFS StandardMantle of the Unwavering Heart: Morph your body with wood, which you can change during the spell.

Abjuration

PFS StandardBanishmentH: Send a creature back to its home plane.
PFS StandardTemporary Glyph: Quickly scribe a short-lived glyph to blast foes.

Conjuration

PFS LimitedIncendiary FogRS: You summon a cloud of flammable black dust.
PFS StandardPasswallHU: Form an earthen tunnel through a wall.
PFS LimitedPillars of SandHSU: Create pillars of sand.
PFS StandardSummon GiantH: Conjure a giant to fight on your behalf.
PFS StandardWall of StoneH: Shape a wall of stone.

Evocation

PFS StandardBlazing FissureH: Rip a crack of magma in the earth.
PFS StandardControl Water: Raise or lower water in a large area.
PFS StandardFlame StrikeH: Call divine fire from the sky.
PFS StandardFlowing Strike: Flow on a wave and attack on the way.
PFS StandardGeyserH: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS StandardWall of IceH: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.

Transmutation

PFS StandardElemental FormH: Turn into an elemental.
PFS StandardMantle of the Magma Heart: Morph yourself with fire, which you can change during the spell.
PFS StandardTransmute Rock and MudH: Turn an area of rock into mud or vice versa.

Elemental 6th-Level Spells

No School

PFS StandardArrow SalvoH: Fling massive arrows that can damage and knock down foes.
PFS StandardField of RazorsH: Fill an area with a tangle of razor wire.
PFS StandardFrost Pillar: Freeze a creature in a pillar of ice.
PFS StandardLignify: Turn a creature to wood.
PFS StandardPersonal Ocean: Surround yourself in a bubble of water.
PFS StandardVitrifying BlastH: Glass shards cut creatures and turn them glass-like.
PFS StandardWall of MetalH: Shape a wall made of a particular metal.

Conjuration

PFS StandardElemental Confluence: Summon a confluence of elementals of all four elements.
PFS StandardTeleportHU: Transport you and willing creatures a great distance.

Divination

PFS StandardTrue Seeing: See through illusions and transmutations.

Evocation

PFS StandardFire SeedsH: Make four explosive acorns.
PFS StandardStone TellU: Speak to spirits within natural stone.

Transmutation

PFS StandardNature's ReprisalH: Anger plant life to slow and damage creatures.
PFS StandardStone to Flesh: Turn a creature turned to stone back to flesh.

Elemental 7th-Level Spells

No School

PFS StandardBeheading Buzz SawH: Lop heads off with a flying buzz saw.
PFS StandardDancing Fountain: Tap a splendid fountain with majestic displays you command.
PFS StandardHeaving EarthH: Make a shockwave that pushes creatures in the way and explodes when it reaches a target.
PFS StandardHungry DepthsH: Open a door to corrupted water that damages and consumes.
PFS StandardPollen PodsH: Cultivate trap-like pollen bulbs that explode.

Abjuration

PFS StandardDimensional LockU: Prevent teleportation and planar travel.
PFS StandardEnergy AegisH: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardUnfettered PackH: Let creatures avoid environmental hindrances.

Conjuration

PFS StandardPlane ShiftU: Transport creatures to another plane of existence.

Evocation

PFS LimitedControl SandHSU: Manipulate sand around you.
PFS StandardFrigid FlurryH: Turn into slashing snowflakes and fly in a straight line.
PFS StandardSunburstH: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardVolcanic EruptionH: Cause massive lava sprays that burn creatures and encase them in rock.

Transmutation

PFS StandardFiery BodyH: Turn your body into living flame.

Elemental 8th-Level Spells

No School

PFS StandardFerrous FormH: Turn your body into iron.
PFS StandardRainbow Fumarole: Vent multicolored gases to burn and debilitate.
PFS StandardSummon Elemental Herald: Summon an incarnate elemental to create a natural disaster.
PFS StandardWhirlpoolH: Create a vortex of waves.

Enchantment

PFS StandardBurning BlossomsH: A tree fascinates enemies and burns creatures that stay beneath it.

Evocation

PFS StandardBoil BloodH: Boil a foe's blood.
PFS LimitedDelugeHSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardEarthquakeH: Shake the ground with a devastating earthquake.

Elemental 9th-Level Spells

No School

PFS StandardMagnetic Dominion: Reposition metal creatures and creatures in metal armor.

Conjuration

PFS LimitedUpheavalSU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

Evocation

PFS StandardMeteor SwarmH: Call down four blazing meteors that explode.
PFS StandardStorm of VengeanceH: Create a massive, dangerous storm.

Necromancy

PFS LimitedLinnorm StingSU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.

Transmutation

PFS StandardOne with the Land: Merge into a natural feature to control the nearby environment.

Elemental 10th-Level Spells

Abjuration

PFS StandardIndestructibility: Become briefly immune to everything.
PFS LimitedNullify: React to automatically counteract a spell and take backlash damage.

Conjuration

PFS StandardGateU: Tear open a portal to another plane.
PFS StandardRemakeU: Recreate a destroyed object.

Evocation

PFS StandardCataclysm: Call an instant, damaging cataclysm.

Transmutation

PFS StandardElement Embodied: Turn into a massive elemental.