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Spells

Source Core Rulebook pg. 297 4.0
With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself against danger, or even create something from nothing. Each class has its own method of learning, preparing, and casting spells, and every individual spell produces a specific effect, so learning new spells gives a spellcaster an increasing array of options to accomplish their goals.

Click here for the full rules on Spells.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

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Cantrips

No School

PFS StandardDeep BreathH: Take an incredibly deep breath.
PFS StandardDetect MetalH: Sense whether metal is nearby.
PFS StandardDraw Moisture: Dry out an object and collect the water.
PFS StandardEat FireH: React to eat flame then belch the smoke out.
PFS StandardElemental CounterU: Use a countering element to protect against a spell.
PFS StandardGlass ShieldH: Protect yourself with a glass shield.
PFS StandardIlluminateH: Kindle all light sources around you.
PFS StandardNeedle DartsH: Turn a piece of metal into needles and shoot them at a foe.
PFS StandardRoot Reading: Learn about an area using root systems.
PFS StandardRousing SplashH: Splash a creature to invigorate it and wash away acid and fire.
PFS StandardSlashing GustH: Cut creatures with ripples of air.
PFS StandardTake Root: Reinforce a creature’s stance or grip with roots.
PFS StandardTimberH: Drop a tree on someone.
PFS StandardTremor SignsH: Send a sentence through stone.

Abjuration

PFS StandardForbidding WardH: Protect an ally against one specific enemy.
PFS StandardProtect CompanionH: Shield your eidolon or minion from harm.
PFS StandardShieldH: A shield of magical force blocks attacks and magic missiles.
PFS StandardWash Your Luck: Ignore misfortune once.

Conjuration

Frost's TouchHR: Your gelid shard drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of on the Material Plane.
PFS LimitedInside RopesHSU: You pull a large handful of guts from your midsection.
PFS StandardSummon InstrumentH: Conjure a musical instrument.
PFS StandardTanglefootH: Conjure a vine to entangle a creature.
PFS StandardWarp Step: Contract space to cover more ground when you move

Divination

PFS StandardApproximate: Magically estimate the number of nearby objects.
PFS StandardDetect MagicH: Sense whether magic is nearby.
PFS StandardGuidance: Divine guidance improves one roll.
PFS LimitedJoin PastsHSU: Share thoughts and experiences with allies.
PFS StandardKnow DirectionH: Find true north.
PFS StandardRead AuraH: Detect if an object is magical, and determine the school of its magic.
PFS StandardRead the Air: Pick up societal cues.
PFS StandardTime Sense: Know perfectly what time it is

Enchantment

PFS StandardDazeH: Damage a creature's mind and possibly stun it.
PFS StandardInfectious Enthusiasm: Encourage yourself and an ally to improve one roll apiece.
PFS LimitedInvoke True NameR: You speak the true name of a creature to more surely affect it with your magic.
PFS StandardTameH: Make a domesticated animal friendlier to you.

Evocation

PFS StandardAcid SplashH: You splash a glob of acid that splatters your target and nearby creatures.
PFS StandardDancing Lights: Create four floating lights you can move.
PFS StandardDivine LanceH: Throw divine energy that damages based on your deity's alignment.
PFS StandardElectric ArcH: Zap one or two creatures with lightning.
PFS StandardGale BlastH: Damage and push adjacent creatures with air.
PFS StandardHaunting HymnH: A powerful hymn harms and deafens.
PFS StandardLightH: Make an object glow.
PFS StandardMage HandH: Command a floating hand to move an object.
PFS StandardPhase BoltH: Fire a spike of magic that can pass through shields and cover
PFS StandardPrestidigitation: Perform a minor magical trick.
PFS StandardProduce FlameH: Kindle small flames to attack close or at range.
PFS StandardPuff of PoisonH: Exhale toxins to poison a foe.
PFS StandardRay of FrostH: Damage a creature with cold.
PFS StandardScatter ScreeH: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
PFS StandardSpoutH: Batter creatures with a water blast that is larger if cast in a body of water.
PFS StandardTelekinetic ProjectileH: Fling an object at a creature.

Illusion

PFS StandardBullhornH: Magnify your voice to be heard at a distance.
PFS StandardGhost SoundH: Make false sounds.
PFS StandardMessageH: Speak a message to a distant creature, who can reply.
PFS StandardMusical AccompanimentH: You're surrounded by orchestral music that shifts and changes to match your behavior.

Necromancy

Ancient DustHSU: You cough up a cloud of gray soil.
PFS StandardChill TouchH: Your touch hurts the living or disorients undead.
PFS StandardDisrupt UndeadH: Damage undead with positive energy.
PFS StandardStabilize: Stabilize a dying creature.
Torturous TraumaHSU: You batter a creature's internal organs, leaving no external signs of the immense pain you delivered.

Transmutation

PFS StandardGouging ClawH: Morph your limb into a claw and attack with it.
PFS StandardHealing PlasterH: Transform mud into a healing plaster to treat wounds without healer's tools.
PFS StandardSigilH: Leave a magical mark.

All 1st-Level Spells

No School

PFS StandardBuoyant BubblesH: Create bubbles that make a creature buoyant.
PFS StandardConductive Weapon: Charge a metal weapon with electricity.
PFS StandardDehydrateH: Make creatures parched, damaging and enfeebling them.
PFS StandardFlourishing FloraH: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardFold MetalH: Bend a metal object into a ball.
PFS LimitedGlowing TrailH: Your movements leave a vague glowing path behind you, like a misty echo of your presence.
PFS StandardInstant PotteryH: Create earthenware objects.
PFS StandardInterposing EarthH: React to make a barrier of earth.
Know LocationH: You create an invisible anchor at a location within range (even if it's outside your line of sight or line of effect), as long as you can identify the location by its appearance (or other identifying features).
PFS StandardShielded ArmH: Reinforce a creature’s arm with metal that lets it use its arm as a shield.
PFS StandardSignal SkyrocketH: Send an exploding firework straight up into the sky.
PFS StandardVerdant SproutH: Make a plant seed grow rapidly.
PFS StandardWall of ShrubsH: Create a wall of shrubs that provide cover.
PFS StandardWeaken EarthH: Reduce the durability of something made of earth.
PFS StandardWeave WoodH: Break plant fiber into strands and magically weave them.
PFS StandardWooden FistsH: Turn your hands into tree trunks.

Abjuration

PFS StandardAlarmH: Be alerted if a creature enters a warded area.
PFS StandardBreadcrumbsH: Make a trail behind a creature.
PFS StandardFeather Fall: React to slow a creature’s fall.
PFS StandardLockH: Make a lock hard to open.
PFS StandardMage ArmorH: Ward yourself with magical armor.
PFS StandardNegate AromaH: Suppress a creature’s scent.
PFS StandardPass Without TraceH: Make your tracks hard to find.
PFS StandardProtectionU: Shield a creature against those of a chosen alignment.
PFS StandardSanctuary: Protect a creature from being attacked.
PFS StandardShattering GemH: A large gem floats around the target in an erratic pattern.
PFS StandardTetherH: You use magical chains, vines, or other tethers to bind your target to you.

Conjuration

PFS StandardAir Bubble: React to create air for a creature to breathe.
PFS StandardAnimal AlliesH: Summon animals to briefly attack adjacent foes.
PFS StandardCreate Water: Conjure 2 gallons of water.
PFS StandardFloating Disk: A disk of energy follows you, carrying objects.
PFS StandardGrease: Coat a surface or object in slippery grease.
PFS StandardHelpful StepsH: You call forth a ladder or staircase to help you reach greater heights.
PFS LimitedInkshotHRS: A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.
PFS StandardMud Pit: Conjure mud to slow movement.
PFS StandardPet Cache: Hide a familiar or animal companion in a pocket dimension.
PFS StandardProtector TreeH: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardSummon AnimalH: Conjure an animal to fight on your behalf.
PFS StandardSummon ConstructH: Conjure a construct to fight on your behalf.
PFS StandardSummon FeyH: Conjure a fey to fight on your behalf.
PFS StandardSummon Lesser ServitorH: Summon a minor celestial, monitor, or fiend.
PFS StandardSummon Plant or FungusH: Conjure a plant or fungus to fight on your behalf.
PFS StandardTemporary Tool: You conjure a temporary simple tool, such as a shovel or rope into your hands.
PFS StandardThoughtful GiftH: Teleport an item to an ally's grasp.
PFS StandardUnseen Servant: Create an invisible creature to help you.

Divination

PFS StandardAnticipate PerilH: You grant the target brief foresight.
PFS StandardDetect AlignmentHU: See auras of a chosen alignment.
PFS StandardDetect PoisonHU: Determine whether an object or creature is poisonous or venomous.
PFS StandardIll Omen: Curse a creature with misfortune.
PFS StandardImprint Message: Put a false psychic imprint on an object.
PFS StandardMessage Rune: You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.
PFS StandardMindlink: Mentally impart 10 minutes' worth of information in an instant.
PFS StandardNudge the OddsHU: Cheat at gambling.
PFS StandardObject ReadingH: Get psychic impressions from an object.
PFS StandardPocket LibraryH: Withdraw books from a pocket library for study.
PFS StandardSeashell of Stolen Sound: Copy a sound in a magical seashell.
PFS StandardShare LoreH: You share your knowledge with the touched creatures.
PFS StandardSynchronizeH: Place sigils on your targets that flash at a prespecified time.
PFS StandardTrue Strike: Make your next attack especially accurate.

Enchantment

PFS StandardAgitateH: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardBane: Weaken enemies' attacks in an aura around you.
PFS StandardBefuddle: You sow seeds of confusion in your target’s mind, causing their actions and thoughts to become clumsy.
PFS StandardBless: Strengthen allies' attacks in an aura around you.
PFS LimitedCelestial AccordSU: You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground.
PFS StandardCharmH: A creature becomes more friendly to you.
PFS StandardCommandH: Bid a creature to approach, run, release something, lie prone, or stand up.
PFS StandardDéjà Vu: Make a creature do the same thing again.
PFS StandardDraw IreH: Mentally sting a creature's mind to make it less capable of attacking creatures other than you.
PFS LimitedElysian WhimsySU: You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.
PFS StandardEndureH: You invigorate the touched creature’s mind and urge it to press on.
PFS StandardFearH: Frighten a creature, possibly making it flee.
PFS StandardForced MercyHU: You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm.
PFS StandardLiberating Command: You call out a liberating cry, urging an ally to break free of an effect that holds them in place.
PFS StandardSchadenfreude: React to your critical failure to distract foes with their exultation.
PFS StandardSleepH: Cause creatures in a small area to fall asleep.
PFS StandardSootheH: Heal the target and bolster them against mental attacks.
PFS StandardSynchronize StepsHU: You link the minds of two targets, enabling them to move in tandem.

Evocation

PFS StandardAcidic BurstH: You create a shell of acid around yourself that immediately bursts outward.
PFS LimitedAirburstHSU: A blast of wind wildly pushes everything nearby.
PFS LimitedAqueous BlastHRS: You evoke a mass of water into the air around your outstretched fist.
PFS StandardBiting WordsH: Hurl sonic taunts to hurt creatures.
PFS LimitedBriny BoltH: You hurl a bolt of saltwater from your extended hand.
PFS StandardBuffeting WindsH: You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away.
PFS StandardBurning HandsH: A small cone of flame rushes from your hands.
PFS StandardChilling SprayH: Icy shards fly out from you in a cone.
PFS StandardConcordant ChoirH: Damage foes with music.
PFS StandardEchoing WeaponH: Your attacks build up to release a sonic pulse.
PFS StandardForgeHU: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS LimitedFriendfetchSU: You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.
PFS StandardGravitational Pull: Pull one or more creatures towards you using gravity.
PFS LimitedGritty WheezeHSU: You exhale desiccating grit and sand in a small cloud.
PFS StandardGust of Wind: Wind blows out fires and knocks back objects and creatures.
PFS StandardHorizon Thunder SphereH: Gather energy and throw a ball of lightning.
PFS StandardHydraulic PushH: Damage and push a creature with a blast of water.
PFS StandardKinetic Ram: Use waves of force to push enemies back
PFS StandardMagic MissileH: Pelt creatures with unerring bolts of magical force.
PFS StandardNoxious VaporsH: Form a toxic cloud that poisons and sickens.
PFS StandardPenumbral Shroud: You envelop the target in a shroud of shadow.
PFS LimitedPersonal Rain CloudHSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPummeling RubbleH: Hurl a cone of rocks to batter creatures.
PFS StandardPurifying IcicleHU: You evoke life essence into the form of water and freeze it, then launch the icicle at a foe.
PFS LimitedScorching BlastHRS: You evoke a mass of fire into the air around your outstretched fist.
PFS LimitedScouring SandHSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardShocking GraspH: Zap a creature with electricity.
PFS StandardShockwaveH: You create a wave of energy that ripples through the earth.
PFS StandardSnowballH: You throw a magically propelled and chilled ball of dense snow.

Illusion

PFS StandardColor Spray: Swirling colors dazzle or stun creatures.
PFS LimitedExchange ImageSU: Trade appearances with the target.
PFS RestrictedFlashy DisappearanceU: You create a puff of colorful smoke that quickly disperses while you become temporarily invisible.
PFS StandardIllusory DisguiseH: Make yourself look like a different creature.
PFS StandardIllusory ObjectH: Form a convincing illusion of an object.
PFS StandardInvisible ItemH: Make an item disappear from view.
PFS StandardItem FacadeH: Disguise an item to look perfect or shoddy.
PFS StandardLose the Path: React to impede and possibly divert a Stride.
PFS StandardMagic AuraHU: Change how an item's magic appears to detecting spells.
PFS StandardOverselling FlourishU: You make a grand spectacle out of getting hit.
PFS StandardPhantom PainH: Cause a creature ongoing pain that sickens it.
PFS StandardThicket of Knives: Illusory copies of your weapon arm improve your ability to feint.
PFS StandardVentriloquismH: Throw your voice.

Necromancy

PFS LimitedAdmonishing RayH: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAnimate DeadH: Animate an undead creature to fight on your behalf.
PFS StandardDisrupting WeaponsH: Weapons deal positive damage to undead.
FlenseHSU: With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones.
PFS StandardGoblin Pox: Infect a creature with goblin pox.
PFS StandardGrim TendrilsH: Creatures in a line take negative damage and bleed.
PFS StandardHarmH: Negative energy harms the living or heals the undead, either a single creature or all in a burst.
PFS StandardHealH: Positive energy heals the living or harms the undead, either a single creature or all in a burst.
PFS StandardMagic Stone: Make ordinary stones into magical sling bullets that are especially dangerous to undead.
PFS StandardNecromancer's GenerosityH: Heal your undead minion and protect it from positive energy.
PFS StandardPurify Food and Drink: Make beverages and meals safe.
PFS LimitedPutrefy Food and DrinkH: You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
PFS StandardRay of Enfeeblement: Sap a creature's strength.
PFS StandardSpider Sting: Damage a creature and afflict it with spider venom.
PFS StandardSpirit LinkH: Continually transfer your health to someone else.

Transmutation

PFS StandardAnimate RopeH: Command a rope to move and tie as you wish.
PFS StandardAnt Haul: Target can carry more.
PFS StandardFashionistaH: The target's clothes are transformed into ostentatious attire that epitomizes high-end local fashion.
PFS StandardFleet Step: Make your Speed much faster.
PFS StandardJumpH: Make an impressive leap.
PFS StandardJuvenile CompanionH: Turn your companion into its juvenile form.
PFS StandardLongstriderH: Increase your Speed for an hour.
PFS StandardMagic Fang: Make a creature's unarmed attacks magical temporarily.
PFS StandardMagic Weapon: Make a weapon temporarily magical.
PFS StandardMendingH: Repair one non-magical item.
PFS LimitedNettleskinHSU: Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear.
PFS StandardPest FormH: Turn into a nonthreatening animal.
PFS StandardQuick SortH: Automatically sort many objects.
PFS StandardRestyle: Make permanent style changes to clothing.
PFS StandardShillelagh: Make a club or staff temporarily magical, and deal more damage to unnatural creatures.
PFS LimitedSwampcallHSU: You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.
PFS LimitedVerminous LureSU: Upon casting, the target emits a musk that's captivating to certain animals.

All 2nd-Level Spells

No School

PFS LimitedAllfoodH: You transform one object into an edible substance that any living creature can chew, swallow, and safely digest.
Binding MuzzleH: A shimmering muzzle of pure magical force clamps the target's mouth shut.
Blast of the BellowsH: You create a churning eddy of warm air that makes it difficult to fly within the area.
PFS StandardBlazing ArmoryH: Create a weapon made of fire.
PFS StandardBrine Dragon BileH: React to spit saltwater into a cut.
PFS StandardBurrow WardH: Prevent burrowing in earth near you.
PFS StandardCauterize Wounds: Seal bleeding wounds with flame.
PFS StandardClad in MetalH: Coat an item in a metal of your choice.
PFS StandardCleanse AirH: Make air safe.
PFS StandardExploding EarthH: Throw an exploding ball of earth.
PFS StandardFireproofH: Protect an object against catching fire.
PFS StandardGentle BreezeH: Create a soothing wind that heals and reduces heat.
PFS StandardHelpful Wood Spirits: Make a gaggle of wood spirits carry out a small task.
PFS StandardPave GroundH: Even out the ground in a line.
PFS StandardPropulsive Breeze: React to extend a Stride or Leap.
PFS StandardRubble StepH: Have an ally leave rubble as it moves.
PFS StandardSplinter VolleyH: Fling sharp splinters at one or more enemies.
PFS StandardThermal RemedyH: Adjust ingredients in food and drink for health benefits.
PFS StandardTremorsenseH: Sense vibrations in the ground.
PFS StandardVoice on the BreezeH: Whisper a message far away.
PFS StandardWaterproofH: Protect an object against becoming wet.

Abjuration

PFS StandardAnimus MineH: You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts.
PFS StandardBarkskinH: Target's skin is covered in protective bark.
PFS StandardBrand the Impenitent: You brand the target with an ethereal copy of your deity’s religious symbol.
PFS StandardDispel Magic: End a spell or suppress an item's magic.
PFS StandardEndure ElementsH: Protect a creature from severe cold or heat.
PFS StandardErase TrailHU: You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass.
PFS StandardExtract Poison: Draw out poison from an object and make your next attack poisonous.
PFS StandardLock ItemHU: One object held by a creature becomes fused to that creature's hand and can't be put down.
PFS StandardMagnetic RepulsionH: Push metal away, defending against metal weapons and armored foes.
PFS StandardQuenchH: Put out fires and hurt fire creatures.
PFS StandardResist EnergyH: Protect a creature from one type of energy damage.
PFS StandardUndetectable AlignmentU: Make a creature or object appear neutral to alignment detection.

Conjuration

PFS StandardAsh CloudH: Summon a cloud of hot ash and smoke.
PFS LimitedBlazing BladeHRS: A scimitar-shaped beam of fiery light springs from your free hand.
Blood DuplicateSU: This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood.
PFS StandardConfetti CloudU: You conjure a dense storm of swirling confetti.
PFS StandardCreate FoodH: Conjure food that can feed multiple creatures.
PFS StandardFungal InfestationH: Plant poisonous fungal growths in a creature.
PFS StandardInstant Armor: Set a contingency to return your armor to you.
PFS StandardObscuring Mist: Conceal creatures in a cloud of mist.
PFS StandardPersistent Servant: Summon a long-term unseen servant for a single task.
PFS StandardPhantom SteedH: Conjure a magical horse.
PFS StandardSonata Span: Manifest a path with a tune.
PFS StandardSummon ElementalH: Conjure an elemental to fight on your behalf.
PFS StandardWebH: Form a web that keeps creatures from moving.

Divination

PFS StandardAugury: Predict whether a course of action brings good fortune.
PFS StandardComprehend LanguageH: A creature understands one language.
PFS StandardDarkvisionH: See in the dark.
PFS StandardEmpathic LinkHU: You forge a bond between yourself and the target, enabling you to feel each other's emotions.
PFS StandardGuiding Star: Constellations nudge the target to travel to a location you choose.
PFS LimitedImpeccable FlowHSU: You attune yourself to an underlying cosmic order to the world.
PFS StandardLucky Number: Set a contingency to reroll a specific, randomly chosen d20 result.
PFS LimitedPack AttackHSU: You and one other target gain an uncanny coordination that helps you take down foes.
PFS StandardSee InvisibilityH: See invisible creatures and objects.
PFS StandardSpeak with Animals: Communicate with animals.
PFS StandardSpirit SenseH: Find spirits and haunts.
PFS StandardSpy's MarkH: By pressing your hand to a wall or other solid immobile surface, you cause the crossed-swords symbol of the Firebrands—or a different symbol of your choosing—to appear on the targeted surface.
PFS StandardStatusH: Keep track of a willing creature's location and well-being.
PFS StandardTimely Tutor: Connect your eidolon or familiar to the Akashic Record to briefly grant it knowledge.

Enchantment

PFS StandardAnimal Messenger: Send a Tiny animal to deliver a message.
PFS StandardBlistering InvectiveH: Light a creature on fire with the sheer viciousness of your words.
PFS StandardCalm Emotions: Suppress strong emotions and hostility.
PFS StandardCharitable Urge: Make a creature give away an object in its possession.
PFS StandardCutting InsultHU: You utter an insult so offensive that it cuts your target to the quick.
PFS StandardHideous Laughter: Fits of laughter make a creature unable to take all its actions.
PFS LimitedHorrifying Blood LossHSU: You curse the target, filling it with terror at the loss of its blood.
PFS LimitedImpart EmpathyHSU: You expand the target's ability to understand social cues that are normally beyond its comprehension.
PFS LimitedMind GamesSU: You lock minds with the target, trying to mentally subdue them.
PFS StandardRemove FearH: Free a creature from its fright.
PFS StandardThundering DominanceH: Make your companion or eidolon intimidating and let it emit a sonic roar.
PFS StandardTouch of Idiocy: Dull a target's mind with a touch.
PFS LimitedVicious JealousyHSU: The target is overcome by deep jealousy and resentment that twists its mind against other creatures.
PFS StandardWarrior's RegretH: Regrets overcome a foe when they harm others.

Evocation

PFS StandardAcid ArrowH: Magical arrow deals acid damage persistently.
PFS StandardAnimated AssaultH: Temporarily animate small objects to attack creatures in an area.
PFS LimitedBralani ReferendumHSU: You enforce fair play with punishing zephyrs.
PFS LimitedBreath of DroughtHSU: You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
PFS StandardContinual FlameH: A magical flame burns indefinitely.
PFS StandardDancing ShieldHU: You levitate the touched shield and orbit it around a nearby ally.
PFS StandardDarknessH: Suppress all light in an area.
PFS StandardElemental ZoneH: Make one element more damaging within a zone.
PFS StandardFaerie Fire: Colorful light prevents creatures from being concealed or invisible.
PFS StandardFinal SacrificeH: Channel energy to blow up your minion.
PFS StandardFlame WispH: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming SphereH: A ball of fire rolls about at your command.
PFS StandardGlitterdust: Sparkling dust breaks invisibility and impedes vision.
PFS StandardHeat MetalH: Make metal red hot.
PFS StandardIgnite FireworksH: Throw exploding fireworks.
PFS StandardMagnetic Attraction: Pull items with magnetism, even disarming metal weapons.
PFS LimitedRadiant FieldHSU: You create an area of bright light.
PFS LimitedRime SlickHSU: You call down a chill wind.
PFS StandardScorching RayH: Fire one to three rays of heat and flame at different foes.
PFS LimitedSea SurgeSU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
PFS StandardShatterH: Shatter an object with a high-frequency sonic attack.
PFS StandardSound BurstH: Damage and deafen creatures with a powerful din.
PFS StandardSpiritual WeaponH: Materialize a deific weapon of force that appears and attacks repeatedly.
PFS LimitedSudden BoltHSU: You call down a small bolt of lightning on the target
PFS LimitedSwallow LightHSU: You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows.
PFS StandardTelekinetic Maneuver: Disarm, Shove, or Trip a creature telekinetically.
PFS StandardVomit SwarmH: Vermin erupt in a cone from your mouth, biting and stinging creatures.

Illusion

PFS StandardBefitting AttireH: Make clothes fit the occasion.
PFS StandardBlur: Cause a target's form to become blurry and hard to hit.
PFS StandardEmpty PackH: Make objects inside a container invisible
PFS StandardFalsify HeatH: Make a creature’s body heat seem different.
PFS StandardIllusory CreatureH: Form a convincing illusion of a creature.
PFS RestrictedIllusory ShroudU: You shroud the target in subtle illusions that make it difficult to detect.
PFS RestrictedInstant ParadeU: An illusory parade with dozens of participants and performers appears around you, following you as you move.
PFS StandardInvisibilityH: A creature can’t be seen until it attacks.
PFS StandardMagic Mouth: Make an illusory mouth appear to speak a message.
PFS StandardMirror Image: Illusory duplicates of you cause attacks to miss.
PFS StandardMisdirection: Cause one creature’s auras to appear to be another’s.
PFS StandardParanoiaH: Make a creature believe everyone is a threat.
PFS LimitedPenumbral DisguiseHSU: You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to Hide while in dim light or darkness.
PFS StandardPhantasmal Treasure: Tempt a creature with an illusory reward.
PFS StandardPhantom CrowdH: Create an illusory crowd that loudly agrees with you.
PFS StandardSilenceH: Mute all sound from a creature.
PFS LimitedTeeth to TerrorHSU: The target believes its teeth are falling out, crawling along its face, stabbing into its body, and cramming themselves down its throat.
PFS StandardUmbral Extraction: Attempt to steal a spell slot.
Umbral MindtheftSU: You prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the Shadow Plane connected to your own mind.

Necromancy

PFS LimitedAdvanced Scurvy: Your touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition.
PFS StandardBlood VendettaH: Cause a creature that attacks you to start bleeding.
PFS LimitedBone SprayHSU: You fire a torrent of jagged bone shards from your hands.
PFS LimitedBoneshakerHSU: You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.
PFS StandardDeafness: Make a creature deaf.
PFS StandardDeath Knell: Finish off a creature who's near death.
PFS StandardFalse LifeH: Gain temporary HP.
PFS StandardFeast of AshesH: You curse the target with a hunger no food can sate.
PFS StandardFeral ShadesH: A cone of hound-shaped shades tear creatures apart.
PFS StandardFungal HyphaeH: Thin hyphae grow from your feet and plunge into the earth.
PFS StandardGentle ReposeH: A corpse doesn't decay and can't become undead.
PFS StandardGhoulish Cravings: Infect a creature with ghoul fever.
PFS LimitedGrave ImpressionsHSU: You project a fragment of your senses into the corpse.
PFS LimitedImp StingSU: You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.
PFS LimitedInner Radiance TorrentH: Gather spiritual energy to fire a storm of force bolts and beams.
PFS StandardMimic Undead: Pretend to be undead.
PFS StandardReaper's Lantern: A ghostly lantern diminishes healing for the living and weakens undead.
PFS StandardRemove ParalysisH: Free a creature from paralysis.
PFS StandardRestorationH: Reduce a condition or lessen a toxin.
PFS StandardRestore SensesH: Remove a blinding or deafening effect.
PFS LimitedShadow ZombieHSU: You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement.
PFS StandardShield Other: Absorb half the damage an ally would take.
PFS StandardSlough Skin: You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.
PFS StandardSpectral Hand: Create a semicorporeal hand that touches creatures to target them with your spells.
PFS StandardSudden BlightH: Decay living creatures and plants.
PFS StandardSummoner's Precaution: Set a contingency to avoid being knocked out alongside your eidolon.
Worm's RepastHRS: Gnawing worms materialize within the flesh of the target creature.

Transmutation

PFS StandardAnimal FormH: Turn into a dangerous animal.
PFS LimitedClawsongHSU: You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.
PFS StandardDismantleH: Temporarily disassemble an object into its components.
PFS StandardEnhance VictualsH: Improve food or drink and remove poisons.
PFS StandardEnlargeH: A creature grows in size.
PFS StandardEntangle: Plants and fungi in an area grow to entangle and immobilize.
PFS StandardExpeditious ExcavationH: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS LimitedFear the SunHSU: You cause the creature's vision to become particularly sensitive.
PFS StandardHumanoid FormH: Take the shape of a humanoid.
PFS StandardIron GutH: Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
PFS StandardKnock: Make a door, lock, or container easier to open, and possibly open it immediately.
PFS StandardLoose Time's Arrow: Boost a group of creature's movement through time
PFS StandardRapid Adaptation: Adapt your companion or eidolon to your environment.
PFS StandardShape Wood: Reshape unworked wood as you choose.
PFS StandardShrinkH: Reduce a willing creature to Tiny size.
PFS StandardSpider ClimbH: Give a creature a climb Speed.
PFS StandardSummoner's VisageH: Change your eidolon to cosmetically appear to be your identical twin.
PFS StandardTree Shape: Turn into a tree.
PFS StandardWater BreathingH: Allow creatures to breathe underwater.
PFS StandardWater WalkH: Buoy a creature so it can walk on water.

All 3rd-Level Spells

No School

PFS StandardBlastbackH: React to emit a shockwave when you land after a fall.
PFS StandardCave FangsH: Make flowstone spikes bite creatures and impede movement.
PFS StandardCloud Dragon's Cloak: React to hide a creature in mist.
PFS StandardCoral Scourge: Fill a creature’s joints with stiffening coral growths.
Deep SightH: Your eyes darken until they become entirely pitch black.
PFS StandardDive and BreachH: Teleport with splashes of water.
Fate's TravelsH: You get a vision of the creature when it was alive, and its last 10 minutes of travel.
PFS LimitedHeatvisionHU: Let a creature see heat.
PFS StandardLotus WalkH: Bloom water plants that let you and others walk on water.
PFS StandardNoxious MetalsH: Coat creatures in toxic metal.
PFS StandardPillar of Water: Create a column of water creatures can swim through.
PFS StandardSand FormH: Turn a creature’s body and gear into sand.
PFS StandardScrying RipplesH: Scry from one body of water into another.
PFS StandardTempest Cloak: Protect a creature with swirling winds.
PFS StandardWooden DoubleH: React to leave a wooden double of yourself to take a hit for you.

Abjuration

Caster's ImpositionHSU: A magical interference prevents the target from contributing to any form of cooperative spellcasting.
PFS StandardCircle of ProtectionHU: A creature emits an aura that protects those within against an alignment.
PFS StandardElemental AbsorptionH: Resist elemental effects and then release the energy against a foe.
PFS StandardGlyph of Warding: Store a spell in a symbol to make a trap.
PFS StandardNondetectionU: Protect a creature or object from detection.
PFS StandardSafe PassageH: Make an area safe to move through.
PFS StandardSanctified Ground: Create a 24-hour area of protection against aberrations, celestials, dragons, fiends, or undead.
PFS StandardWarding Aggression: Strike an enemy to improve your defense against it, and extend the spell with further attacks.
PFS StandardWhirling ScarvesH: You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.

Conjuration

PFS StandardAqueous Orb: Roll a ball of water to put out fires and engulf creatures.
PFS StandardBottomless StomachH: Store things in a creature's stomach.
PFS StandardCozy Cabin: Conjure a temporary cabin sheltered from the elements.
PFS StandardMad Monkeys: Monkey spirits make mischief.
PFS LimitedMagical FettersSU: Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
PFS RestrictedNothing Up My SleeveU: You create an extradimensional space within each of your sleeves.
PFS StandardRally PointHU: Designate a point you can teleport back to with a thought
PFS StandardSea of ThoughtH: Liquid thoughts form a morass that slows movement
PFS StandardSign of ConvictionHU: You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes.
PFS StandardSoothing Blossoms: Flowers assist recovery from persistent damage and afflictions.
PFS StandardStinking Cloud: Form a cloud that sickens creatures.
PFS StandardTemporal TwinU: Call a version of yourself from a recent timeline to repeat your actions
PFS StandardWall of ThornsH: Grow a wall of brambles.
PFS StandardWall of Water: Create a wall of water, forcing foes to swim through.

Divination

PFS StandardAnimal Vision: Project your senses through an animal.
PFS StandardBehold the WeaveH: View the timelines to make one more likely to occur
PFS StandardClairaudience: Hear through an invisible magical sensor.
Excise LexiconHSU: You reach into a creature's mind and extract its knowledge of a word.
PFS StandardFamiliar's Face: Implant your senses in your animal companion or familiar.
PFS LimitedFar SightSU: You can see distant objects as if they were closer.
PFS StandardHypercognition: Recall massive amounts of information in an instant.
PFS StandardImpending DoomH: Make a foe witness its potential death and become distressed.
PFS StandardLocateHU: Learn the direction to an object.
PFS StandardMind ReadingU: Read a creature's surface thoughts.
PFS StandardOrgansightH: See a foe's organs, and use your knowledge to deal precision damage.
PFS LimitedPainted ScoutHSU: You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers.
PFS StandardPerseis's PrecautionsU: Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.
PFS StandardShow the WayH: You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.
PFS LimitedTranscribe ConflictHRS: You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice.
PFS StandardWanderer's Guide: Find an ideal route to a location.
PFS StandardWeb of Eyes: Put scrying sensors on creatures, allowing them to share their vision with others.

Enchantment

PFS StandardAgonizing DespairH: Mentally damage and frighten a creature.
PFS StandardCrisis of FaithH: Cause mental damage and possibly make a worshipper unable to cast spells.
PFS StandardDream MessageH: Send a message that arrives in a dream.
PFS StandardEnthrall: Your speech makes creatures fascinated with you.
PFS StandardHeroismH: Stoke a creature's inner heroism to make it more competent.
PFS LimitedInfectious EnnuiHRS: With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.
PFS StandardMind of Menace: Set a contingency to punish a foe's mental effect and protect yourself from it.
PFS StandardParalyzeH: Freeze a creature in place.
PFS StandardRoaring ApplauseH: Force the target to cheer and applaud you.
PFS LimitedShift Blame: Trick someone into thinking someone else is to blame for your attack or blunder.
PFS LimitedSudden RecollectionU: Plant information in a creature's subconscious to be revealed on a trigger you choose.
PFS StandardZone of TruthU: Designate an area where creatures are compelled to be truthful.

Evocation

PFS StandardBlazing DiveH: Fly up, then dive in an explosion of superheated air.
PFS StandardBracing Tendrils: Force tendrils prevent unwanted movement
PFS StandardChilling DarknessH: Ray of evil darkness deals cold damage, counteracts light, and harms celestials.
PFS StandardCrashing WaveH: Smash a cone of water against foes.
Cyclone RondoHR: Playing or singing melodies discovered by the ancient Shory, you call up a whirlwind
PFS StandardElemental Annihilation WaveH: Draw in elemental energy to unleash a cone of burning destruction.
PFS StandardFireballH: An explosion of fire in an area burns creatures.
PFS StandardFirework BlastHU: You create a massive display of loud and colorful explosions.
PFS LimitedGasping MarshSU: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
PFS LimitedGlass SandHSU: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardGravity Well: Pull all creatures towards the center of a sphere of altered gravity.
PFS StandardLevitate: Float an object or creature a few feet of the ground.
PFS StandardLightning BoltH: Lightning strikes all creatures in a line.
PFS StandardMagnetic AccelerationH: Magnetically launch an item to attack a foe.
PFS LimitedMoonlight RayHSU: You unleash a holy beam of freezing moonlight.
PFS StandardPercussive ImpactHU: You lob a compressed ball of sound at a foe.
PFS StandardSearing LightH: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS LimitedUnseasonable SquallSU: You issue a blast of sudden wind that ripples outward from the center of the burst.
PFS LimitedWall of RadianceHSU: You form a wall of brilliant light that obscures creatures.
PFS LimitedWall of ShadowHSU: You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.
PFS StandardWall of VirtueHU: You create a translucent wall of light, which draws power from the celestial realms.
PFS StandardWall of Wind: Create a wall of gusting winds that hinders movement and ranged attacks.

Illusion

PFS StandardDistracting ChatterH: Distract a creature with auditory illusions.
PFS StandardHypnotic Pattern: Shifting colors dazzle and fascinate creatures.
PFS StandardInvisibility SphereH: You and creatures near you become invisible as you explore.
PFS StandardOneiric Mire: Create illusory quicksand that tricks creatures into thinking they're stuck.
PFS StandardPhantom PrisonH: Trap a creature in illusory walls until it disbelieves.
PFS StandardSculpt SoundH: Quiet or alter the sound from a creature or object.
PFS StandardSecret Page: Alter the appearance of a page.
PFS StandardShadow ProjectileH: React when an ally makes a ranged attack to create a shadow double of the attack, distracting and damaging the foe.

Necromancy

PFS StandardBind Undead: Take control of a mindless undead.
PFS StandardBlindness: Strike a target blind.
PFS StandardClaim Curse: Draw a creature's curse into you temporarily.
PFS StandardCup of DustH: You curse the target with a thirst no drink can quench.
PFS StandardEnvenom CompanionH: Make your companion's attacks toxic.
PFS StandardLife Connection: Set a contingency to take damage for an ally.
PFS StandardLife PactHU: Using your life force or spirit as a conduit, you bind the targets in a mystical pact.
PFS StandardMartyr's InterventionU: You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.
PFS StandardMoth's SupperH: Your breath becomes ominous moths that detect nearby bloodshed and restore your vitality
PFS StandardNeutralize Poison: Cure a poison afflicting a creature.
PFS StandardPositive AttunementH: Attune a creature to the Positive Energy Plane, healing a living creature or damaging an undead.
PFS StandardRemove Disease: Cure a disease afflicting a creature.
PFS StandardRouse SkeletonsH: Rouse a squadron of skeletons to claw your foes.
PFS StandardShadow Spy: A bird made of shadows and soil keeps watch over an area
PFS StandardVampiric TouchH: Deal negative damage and gain temporary HP with a touch.

Transmutation

PFS StandardConsecrate FleshHU: Through the strength of your faith, your body becomes infused with holy energy.
PFS StandardCurse of Lost TimeH: Artificially erode or age a target.
PFS StandardDay's WeightH: Use time magic to fatigue a creature.
PFS StandardDividing TrenchHU: You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
PFS StandardEarthbind: Bring a flying creature to the ground.
PFS StandardFeet to FinsH: Turn a creature's feet into fins, enabling it swim but slowing it on land.
PFS StandardGhostly Weapon: Make a weapon affect incorporeal creatures.
PFS StandardHasteH: Speed up a creature so it can attack or move more often.
PFS StandardInsect FormH: Turn into a dangerous giant insect.
PFS LimitedLashing RopeH: You cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers.
PFS StandardMeld into Stone: Meld into a block of stone.
PFS StandardOoze FormH: Turn into an ooze battle form.
PFS LimitedPyrotechnicsSU: You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke
PFS StandardShifting SandH: You cause the surface to heave.
PFS StandardShrink Item: Reduce an object to the size of a coin.
PFS StandardSlowH: Make a creature slower, reducing its actions.
PFS StandardSparkleskinU: You coat a creature's body in a layer of brilliantly sparkling glitter.
PFS StandardThreefold Aspect: Switch between versions of yourself at different ages.
PFS StandardTime Jump: Leap forward in time, moving swiftly.
PFS RestrictedTime Pocket: Send an object forward in time to arrive at a later date

All 4th-Level Spells

No School

PFS StandardAirliftH: Fly creatures, and items to a new location.
PFS StandardCinder SwarmH: Create insects made of fire.
PFS StandardElemental SenseH: Gain a sense related to an element you choose.
PFS StandardGlass FormH: Turn a creature’s body into living glass.
PFS StandardGrasp of the DeepH: Make a creature feel like it’s being crushed underwater.
PFS StandardGrasping EarthH: Create hands of rock from the ground to grab creatures.
PFS StandardLife-Draining RootsH: Roots hurt creatures in a line and transfer their vitality to you.
PFS StandardMercurial StrideH: Turn to quicksilver and move through creatures.
PFS StandardMisty MemoryU: Replay a scene from the past through the medium of water.
PFS StandardPhoenix WardH: Protect yourself from dying from fire.
PFS StandardRigid FormH: Protect against polymorph effects.
PFS StandardRust CloudH: Make a cloud of rusty flecks that cuts creatures and rusts metal.
PFS StandardSliding BlocksH: Make cubes of stone and repeatedly move them around.
PFS StandardStifling StillnessH: Make air hard to breathe and traverse.
Stonesense: You can tremorsense
PFS StandardYmeri's MarkH: Curse a creature with the Queen of the Inferno’s mark to track it or make it explode.
PFS StandardZephyr SlipH: React to fly away from a creature.

Abjuration

PFS StandardChromatic ArmorH: Glowing armor sheds light, dazzling foes and granting random resistances.
PFS StandardDimensional Anchor: Keep a creature from teleporting or traveling to other planes.
PFS StandardFreedom of Movement: A creature overcomes hindrances to its movement.
PFS StandardGlobe of InvulnerabilityU: Magical sphere counteracts spells that would enter it.
PFS StandardPrivate SanctumU: Black fog prevents sensing, scrying, and mind-reading on anyone within.
PFS StandardRavenous Portal: Door turns into a mimic when others try to open it.
PFS StandardRebounding BarrierHR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
PFS StandardReflective ScalesH: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
PFS StandardResilient Sphere: Create a sphere of force that blocks anything that would come through.
PFS StandardSoft Landing: Create a magical field that catches falling creatures and objects
PFS StandardSpell Immunity: Name a spell to negate its effects on you.
PFS StandardSpiritual AttunementHU: Attune to an aligned plane to protect yourself and harm creatures opposed to that plane.
PFS StandardStoneskinH: Harden a creature's skin into durable stone.

Conjuration

PFS StandardBlinkH: Flit between the planes, vanishing and reappearing.
PFS StandardBursting BloomHU: You cause a rose bush to sprout from the chest of a foe, bursting out of its body and wrapping it in thorned vines.
PFS StandardCoral EruptionH: Create damaging areas of razor-sharp coral.
PFS StandardCreationH: Make a temporary object.
PFS StandardDimension DoorH: Teleport yourself up to 120 feet.
PFS StandardMagic MailboxU: Interdimensionally link two containers.
PFS StandardMurderous VineH: Grab a creature with a vine.
PFS StandardPetal StormH: A storm of razor-sharp petals slash creatures in the area.
Radiant Heart of DevotionHSU: You speak a fervent prayer for the heavens to assist you and your righteous allies.
PFS StandardRope TrickU: Animate a rope that rises to an extradimensional hiding place.
PFS StandardSolid Fog: Conjure heavy fog that obscures sight and is hard to move through.
PFS StandardSpike StonesH: Grow sharp spikes out of the ground.

Divination

PFS StandardClairvoyance: See through an invisible magical sensor.
PFS StandardCountless Eyes: Cause magical eyes to appear all over a creature's body.
PFS LimitedDawnflower's LightHRS: The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders.
PFS StandardDetect CreatorR: You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.
PFS StandardDetect ScryingHU: Find out if scrying effects are in the area.
PFS StandardDiscern LiesU: Expertly detect lies and falsehoods.
PFS StandardEnhance SensesHU: You enhance the target's senses.
Forgotten LinesHRS: Restore destroyed or censored text.
PFS RestrictedGhostly TragedyU: Have spirits reenact a violent event.
PFS StandardModify MemoryHU: Change or implant memories.
PFS StandardRead OmensU: Get a piece of advice about an upcoming event.
PFS StandardSpeak with Plants: Communicate with plants and plant creatures.
PFS StandardTelepathyH: Communicate telepathically with any creatures near you.
Web of InfluenceSU: You learn the location of the nearest creature to whom the target is connected in a magical manner.
PFS StandardWinning Streak: Quicken a target and make its critical hits spread the quickness.

Enchantment

PFS StandardAnathematic ReprisalH: Cause mental pain to one who commits anathema against your deity.
PFS StandardAromatic LureHR: You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
PFS LimitedClownish CurseSU: You afflict the target with a curse that causes it to emit ridiculous noises as it moves.
PFS LimitedCompel True NameR: You instruct the target to do something, compelling obedience by calling it by its true name.
PFS StandardConfusionH: Befuddle a creature, making it act randomly.
PFS LimitedDaydreamer's CurseSU: You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.
PFS StandardDull Ambition: Curse a creature with an unfortunate lack of ambition.
PFS LimitedFavorable ReviewHSU: You enchant a creature to ensure they have only good things to say about your show.
PFS LimitedGirzanje's MarchHSU: You sing a prayer for war, inspiring valor in allies who hear your song.
PFS StandardGlibnessU: Lie with impunity.
PFS StandardImplement of DestructionH: A single weapon fills an enemy's mind with existential dread
PFS StandardInfectious Melody: An infectious tune makes creatures sing along.
PFS StandardOutcast's Curse: Curse a creature to be off-putting and grating.
Procyal PhilosophySU: The racoon-like visage of a sagacious procyal appears, dispensing helpful advice.
PFS LimitedSage's CurseSU: You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.
PFS StandardSuggestionH: Suggest a course of action a creature must follow.

Evocation

PFS StandardChromatic RayH: Ray of light causes effects based on its color.
PFS StandardDivine WrathH: Damage and hinder creatures of alignments opposed by your deity.
PFS StandardDraw the LightningH: Call down lightning into you or a weapon.
PFS StandardFire ShieldH: Flames protect you from cold and harm those that touch you.
PFS StandardHoly CascadeH: Turn a vial of holy water into an explosion of blessed water.
PFS StandardHydraulic TorrentH: Force creatures back with a damaging line of water.
PFS StandardIce StormH: Call a storm cloud that pelts creatures with hail.
PFS StandardPainful VibrationsH: Damage, deafen, and sicken a foe with sonic vibrations.
PFS StandardRadiant BeamHU: You fire a beam of blinding light from your outstretched hands.
PFS StandardWall of FireH: Create a blazing wall burns creatures that pass through.
PFS StandardWeapon StormH: Multiply a weapon you hold and attack many creatures with it.

Illusion

PFS StandardFalse NatureU: Rewrite perception and memory to make one object appear to be another
PFS StandardHallucinatory TerrainHU: A natural environment appears to be another kind of terrain.
PFS StandardInvisibility CurtainH: Wall makes creatures on one side invisible to the other side.
PFS StandardMirror's Misfortune: Split into two copies. Destroying the fake curses the attacker.
PFS StandardNightmare: Plague a creature's dreams with disturbing nightmares.
PFS StandardOcular Overload: Set a contingency to interfere with the vision of a creature attacking you.
PFS StandardPhantasmal KillerH: Place a fearsome image in a creature's mind to scare and possibly kill it.
PFS LimitedPhantasmal ProtagonistHRS: You create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable.
PFS StandardReplicateH: Create an illusory duplicate of a creature.
PFS StandardUmbral Graft: Attempt to steal an active spell.
PFS StandardVeilH: Disguise many creatures as other creatures.
PFS LimitedVision of BeautyHRS: You create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range.

Necromancy

PFS StandardBloodspray CurseH: Curse a foe with deeper wounds and bleeding.
PFS LimitedCall the BloodHSU: With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
PFS StandardChroma Leach: Sap the color and vitality from a living creature.
PFS LimitedCloak of LightHSU: You surround yourself in holy light that restores the living and rebuffs undead.
Dirge of RemembranceHSU: You sing a funereal dirge to force restless spirits to fully manifest in the Material Plane.
PFS StandardEnervationH: Drain a creature's vigor.
Internal InsurrectionRS: You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.
Necrotic RadiationHSU: You imbue the touched object or space with slow-acting necrotic radiation.
PFS StandardPernicious PoltergeistH: Call forth a poltergeist to make mischief.
PFS StandardRemove Curse: Counteract a curse afflicting a creature.
PFS StandardSanguine MistH: Create a cloud of life-draining fog that siphons vitality into you.
PFS StandardSeal FateH: Curse a creature to be harmed by a certain type of damage.
PFS StandardSoothing SpringH: Create a rejuvenating hot spring that heals the wounded and tired.
PFS LimitedSpiritual AnamnesisSU: Overwhelm a target with memories of a past life.
Steal VoiceSU: You steal a creature's voice, rendering them mute.
PFS LimitedSwarming Wasp StingsSU: You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
PFS StandardTalking CorpseU: Have a corpse answer three questions.
PFS StandardVampiric MaidenH: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVital BeaconH: Radiate vitality that heals creatures that touch you.

Transmutation

PFS StandardAerial FormH: Turn into a flying combatant.
PFS StandardAir Walk: Walk on air as though it were solid ground.
PFS StandardBestial Curse: Make a humanoid take on features of a beast.
PFS StandardDinosaur FormH: Turn into a dinosaur.
PFS StandardElemental GiftH: Infuse an ally with one of the four elements.
PFS LimitedElephant FormHSU: You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying elephant or similar creature, such as a mammoth, mastodon, or anancus.
PFS StandardFey Form: Turn into a fey battle form.
PFS StandardFlyH: Cause the target creature to gain a fly Speed.
PFS StandardGaseous Form: Turn a willing creature into a flying cloud.
PFS StandardMorass of Ages: Temporal eddies make each step feel like an eternity
PFS StandardRusting GraspH: Rapidly rust metal.
PFS StandardShape Stone: Reshape a cube of stone.
PFS StandardTortoise and the Hare: Quicken an ally and slow a foe.
PFS StandardVariable GravityH: Adjust gravity's grip between high, low, and normal gravity.

All 5th-Level Spells

No School

PFS StandardElemental BreathH: Breathe out elemental energy.
PFS StandardEngrave MemoryU: Store memories in a stone.
PFS StandardEntwined RootsH: Protect creatures with durable roots that can catch ranged weapons.
PFS LimitedFire's PathwayHU: Teleport from fire to fire.
PFS StandardFlame DancerH: Encircle a creature in flames to inflame its strikes and give it an intimidating dance.
PFS StandardFlames of Ego: Light up a creature and make it fascinated with itself.
PFS StandardFreezing RainH: Chill and slow creatures with cold rain.
PFS RestrictedMantle of the Melting Heart: Morph your body with metal, which you can change during the spell.
PFS StandardMantle of the Unwavering Heart: Morph your body with wood, which you can change during the spell.
PFS StandardPressure Zone: Reduce air pressure to deafen and debilitate.
PFS StandardWisdom of the WindsU: Ask air spirits for guidance.

Abjuration

PFS LimitedBandit's DoomH: Set up a ward to protect an item.
PFS StandardBanishmentH: Send a creature back to its home plane.
PFS StandardBlessing of Defiance: Boost one of an ally's defenses.
PFS StandardChromatic WallH: A wall of light offers a unique protection based on its color.
PFS StandardDeath Ward: Protect a creature against negative energy.
PFS LimitedLashunta's Life BubbleHSU: You create a replenishing protective bubble of fresh, temperate air around the target.
Ritual ObstructionSU: You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area.
PFS StandardSpiritual GuardianH: Create a magical guardian to attack at your command and take damage for your allies.
PFS StandardTemporary Glyph: Quickly scribe a short-lived glyph to blast foes.

Conjuration

PFS StandardBlack Tentacles: Tentacles in an area grab creatures.
PFS StandardBlink ChargeH: Teleport and attack with magical force.
PFS StandardFlammable FumesH: Conjure poisonous fumes that can explode in flame.
PFS StandardImpaling SpikeH: Skewer a creature with a cold iron spike.
PFS LimitedIncendiary FogRS: You summon a cloud of flammable black dust.
PFS StandardPasswallHU: Form an earthen tunnel through a wall.
PFS LimitedPillars of SandHSU: Create pillars of sand.
Return BeaconHSU: You create a unique planar beacon somewhere within the spell's range that remains in place.
PFS StandardSecret Chest: Hide a container on the Ethereal Plane.
PFS StandardShadow WalkU: Travel rapidly via the Shadow Plane.
PFS StandardSummon AnarchH: Summon a chaotic celestial, monitor, or fiend.
PFS StandardSummon AxiomH: Summon a lawful celestial, monitor, or fiend.
PFS StandardSummon CelestialH: Conjure a celestial to fight on your behalf.
PFS StandardSummon DragonH: Conjure a dragon to fight on your behalf.
PFS StandardSummon EntityH: Conjure an aberration to fight on your behalf.
PFS StandardSummon FiendH: Conjure a fiend to fight on your behalf.
PFS StandardSummon GiantH: Conjure a giant to fight on your behalf.
PFS StandardTree StrideHU: Teleport from tree to tree.
PFS StandardWall of StoneH: Shape a wall of stone.

Divination

PFS StandardInevitable DisasterH: Twist fate to damage a foe in the near future.
PFS StandardMind ProbeU: Uncover knowledge and memories in a creature's mind.
PFS LimitedMirecloakSU: You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers.
PFS StandardPrying Eye: An invisible eye transmits what it sees to you.
PFS StandardSending: Send a mental message to a creature anywhere on the planet and get a reply.
PFS StandardSynesthesiaH: Rewire a creature's senses.
PFS StandardTelepathic BondU: Link minds with willing creatures to communicate telepathically at great distances.
PFS StandardTonguesHU: Let a creature understand and speak all languages.

Enchantment

PFS StandardBelittling BoastHU: You boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents.
PFS StandardCrushing DespairH: Make a creature sob uncontrollably.
PFS LimitedDreaming Potential: The target retrains in its dreams.
PFS LimitedGlimmer of Charm: Briefly improve the attitude of nearby creatures with a charming aura.
PFS LimitedInfectious ComedySU: You tell a magical joke and infect a target with laughter that spreads to those nearby.
PFS StandardSubconscious SuggestionH: Plant a mental suggestion that must be followed when a trigger occurs.
PFS StandardSynaptic Pulse: Slow creatures with a mental blast.

Evocation

PFS StandardAcid StormH: You evoke a storm of acid rain that pelts the area for the spell’s duration.
PFS StandardBlazing FissureH: Rip a crack of magma in the earth.
PFS StandardBlinding FoamHU: You spray a colorful, caustic foam into the target's eyes, which clings to their face.
PFS StandardCone of ColdH: Bitter cold damages creatures in a cone.
PFS StandardControl Water: Raise or lower water in a large area.
PFS StandardEtheric ShardsH: Fill an area with glittering blades of force
PFS StandardFlame StrikeH: Call divine fire from the sky.
PFS StandardFlowing Strike: Flow on a wave and attack on the way.
PFS StandardForceful HandH: Create a hand of force that can interpose to defend you or attack if heightened.
PFS StandardGeyserH: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS StandardLightning StormH: Create clouds and repeatedly call down lightning bolts.
PFS StandardRepelling PulseH: Telekinetically knock creatures back and damage them with force.
PFS StandardScouring PulseHU: You inundate the area with concentrated positive energy, which scours away the stain of undeath.
PFS StandardShadow BlastH: Shape a cone of shadow to deal damage of a type you choose.
PFS LimitedStormburstHSU: Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind.
PFS StandardTelekinetic Haul: Move a large object.
PFS StandardWall of IceH: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.

Illusion

Blind EyeSU: You enchant a single object, preventing it from being used for magical observation.
PFS StandardChameleon CoatH: Camouflage creatures to match their environment.
PFS StandardCloak of Colors: Bright colors dazzle creatures near the target, and attacks cause blinding flashes of light.
PFS StandardDrop DeadHU: The target appears to die but actually turns invisible.
PFS StandardFalse VisionU: Trick a scrying spell.
PFS StandardHallucinationH: A creature believes one thing is another, can’t detect something, or sees something that’s not really there.
PFS StandardIllusory SceneH: Create an imaginary scene containing multiple creatures and objects.
PFS StandardMirror MalefactorsH: Mirrors surround a target, and the reflections attack them repeatedly.
PFS StandardPortrait of the Artist: Appear to have the features and skills of a famous artist.
PFS StandardRallying BannerU: You create an illusory banner representing a revolution, social movement, or organization such as the Firebrands.
PFS StandardShadow Siphon: React to lessen the damage from an enemy's spell by making it partially illusion.
PFS StandardStrange Geometry: Confoundingly warp spatial geometry, making passage difficult and destinations unpredictable.

Necromancy

PFS StandardAbyssal Plague: Inflict a draining curse.
PFS StandardBlisterH: Grow large blisters on a creature and pop them to spray acid.
PFS LimitedBlood FeastHSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardBreath of Life: React to revive a creature at the moment of its death.
PFS StandardCloudkillH: Poison creatures in a cloud that moves away from you.
PFS LimitedEctoplasmic ExpulsionSU: You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction.
PFS StandardHealing WellH: Create a well that you and your allies can use to heal.
PFS StandardInvoke SpiritsH: Call a group of ghostly apparitions to attack your foes.
PFS StandardMariner's Curse: Infect a creature with the curse of the rolling sea.
Ravening MawHSU: You evoke Zevgavizeb’s unceasing hunger and inflict it upon your target.
PFS StandardRip the SpiritH: Tear at a living creature's spirit with negative energy to damage and drain it.
PFS LimitedSoulshelter VesselHSU: You connect the spirit of the target creature with the target object, giving their spirit a durable vessel that protects and empowers their body.
Spiritual TorrentHSU: You release your spiritual essence in a torrential blast of energy, dealing 10d6 damage.
PFS StandardSummon Healing ServitorHU: You call forth a servitor forged from raw positive energy to heal and bolster your allies.
PFS StandardWall of Flesh: Spawn a wall of living flesh.
PFS LimitedWyvern StingSU: You duplicate the venomous sting of a wyvern.

Transmutation

PFS StandardAberrant FormH: Transform into an aberration battle form.
PFS LimitedBlackfinger's BladesSU: You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.
PFS StandardDesperate RepairU: You hold a shield together with the power of your magic, forcing wood and steel to fuse back together.
PFS StandardElemental FormH: Turn into an elemental.
PFS StandardGrisly GrowthsH: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardMantle of the Frozen Heart: Morph your body with ice, which you can change during the spell.
PFS StandardMantle of the Magma Heart: Morph yourself with fire, which you can change during the spell.
PFS StandardMoon FrenzyH: Give willing creatures fangs and claws, and send them into a frenzy.
PFS StandardPlant FormH: Turn into a dangerous plant creature.
PFS StandardQuicken Time: Accelerate time in a nearby area
PFS StandardRewinding StepH: Anchor your location in time so you can quickly return.
PFS StandardStagnate Time: Decelerate time in a nearby area
PFS StandardTransmute Rock and MudH: Turn an area of rock into mud or vice versa.

All 6th-Level Spells

No School

PFS StandardArrow SalvoH: Fling massive arrows that can damage and knock down foes.
PFS StandardField of RazorsH: Fill an area with a tangle of razor wire.
PFS StandardFrost Pillar: Freeze a creature in a pillar of ice.
PFS StandardLignify: Turn a creature to wood.
PFS StandardPersonal Ocean: Surround yourself in a bubble of water.
PFS StandardPhantom OrchestraH: An invisible orchestra damages with bursts of sound.
PFS StandardVitrifying BlastH: Glass shards cut creatures and turn them glass-like.
PFS StandardWall of MetalH: Shape a wall made of a particular metal.

Abjuration

PFS StandardRepulsion: Prevent creatures from approaching you.
PFS StandardScintillating SafeguardH: Reactively protect multiple creatures from harm with a magic barrier.
PFS StandardSpellwrack: Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.
PFS LimitedTemporal WardHRS: You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.

Conjuration

PFS StandardCollective TranspositionH: Teleport up to two creatures to new positions near you.
PFS StandardElemental Confluence: Summon a confluence of elementals of all four elements.
PFS StandardLure DreamR: You reach out to the dream realm, beckoning an animate dream to your side.
PFS StandardRose's ThornsHU: Rose bushes with razor-sharp thorns sprout from the ground in the area.
PFS StandardTangling Creepers: Entangle creatures in a burst and concentrate to lash out with immobilizing vines.
PFS StandardTeleportHU: Transport you and willing creatures a great distance.
PFS StandardUnexpected Transposition: React to switch places with a creature.

Divination

PFS StandardCast into TimeH: Make a creature fall through time, damaging and sickening it.
PFS LimitedCatch Your NameR: You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
PFS StandardHalcyon InfusionHR: You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
Heinous FutureU: You hold up fractured mirror to the target, and in that mirror it sees a thing that may yet come to pass.
PFS StandardScryingU: Spy on a creature.
PFS StandardSuspended RetributionH: See disaster in the future that strikes when the target takes a specific action
PFS StandardTrue Seeing: See through illusions and transmutations.
PFS LimitedWord of RevisionHRS: As all good writers know, you shouldn't kill off your protagonist before their story is complete.

Enchantment

PFS StandardBlinding Fury: Curse a creature that attacks you, making its victims become invisible to it.
PFS StandardDominateHU: A creature must obey your orders.
PFS StandardFeeblemind: Stupefy a creature permanently.
PFS StandardZealous ConvictionH: Instill unshakable conviction and zeal in willing creatures.

Evocation

PFS StandardBlade BarrierH: Form a wall of swords made of force.
PFS StandardChain LightningH: Lightning jumps from creature to creature.
PFS StandardDisintegrateH: Reduce a creature or object to dust.
PFS StandardFire SeedsH: Make four explosive acorns.
PFS StandardFlame VortexH: Invoke a moving tornado of fire and wind.
PFS StandardPoltergeist's FuryH: Become the center of a storm of telekinetic fury
PFS StandardStone TellU: Speak to spirits within natural stone.
PFS StandardWall of ForceH: Create an invisible and durable wall of magical force.
PFS StandardZero GravityU: Remove gravity in an area.

Illusion

Aura of the UnremarkableSU: You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.
PFS StandardBlanket of Stars: A cloak of darkness hides you in the dark and dazzles those who get too close.
PFS StandardChromatic Image: Colorful mirror images damage foes who destroy them.
PFS StandardMislead: Turn invisible and create a duplicate of yourself who acts like you.
PFS StandardPhantasmal CalamityH: Damage a creature mentally with visions of an apocalypse.
PFS StandardVibrant Pattern: Make a pattern of lights that dazzles and blinds.

Necromancy

PFS StandardAwaken EntropyH: Age creatures and objects to dust
Bound in DeathHSU: You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes.
PFS StandardField of LifeH: Create a positive energy field that heals those within.
PFS LimitedGray ShadowSU: You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door.
PFS StandardNecrotizeH: Necrotize a foe's body, harming and randomly debilitating them.
PFS StandardPurple Worm Sting: Damage a creature and infect it with purple worm venom.
PFS StandardRaise DeadHU: Return a dead creature to life.
Ravenous DarknessSU: You create a shroud of magical darkness that feeds on those inside it.
PFS StandardSpirit BlastH: Damage a creature's spiritual essence.
SuffocateHSU: You forcefully and cruelly draw the living breath from a creature's lungs, dealing 4d8 bludgeoning damage.
PFS StandardVampiric ExsanguinationH: Draw blood and life force from creatures in a cone.

Transmutation

PFS StandardBaleful Polymorph: Transform a creature into a harmless animal.
PFS StandardDaemon Form: Turn into a daemon battle form.
PFS StandardDemon Form: Turn into a demon battle form.
PFS StandardDevil Form: Turn into a devil battle form.
PFS StandardDragon FormH: Turn into a dragon.
PFS StandardFlesh to Stone: Turn a living creature into a stone statue.
Hag's FruitSU: You imbue a single piece of fruit with a curse that leaves its victims in a magical sleep.
PFS LimitedMantle of Heaven's SlopesSU: You surround yourself in a mantle of heavenly power, invoking the power of the layers of the celestial mountain above.
PFS StandardNature's ReprisalH: Anger plant life to slow and damage creatures.
PFS StandardRighteous MightH: Turn into a battle form with divine armaments.
PFS StandardStone to Flesh: Turn a creature turned to stone back to flesh.

All 7th-Level Spells

No School

PFS StandardBeheading Buzz SawH: Lop heads off with a flying buzz saw.
PFS StandardDancing Fountain: Tap a splendid fountain with majestic displays you command.
PFS StandardHeaving EarthH: Make a shockwave that pushes creatures in the way and explodes when it reaches a target.
PFS StandardHungry DepthsH: Open a door to corrupted water that damages and consumes.
PFS StandardPollen PodsH: Cultivate trap-like pollen bulbs that explode.
PFS StandardShock to the SystemH: Lightning revives and revitalizes.
PFS StandardVacuum: Inhale to steal breath from creatures around you.

Abjuration

PFS StandardContingencyH: Set up a spell to trigger later under your choice of circumstances.
PFS StandardDimensional LockU: Prevent teleportation and planar travel.
PFS StandardEnergy AegisH: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardPrismatic ArmorH: Multicolored armor dazzles foes and protects against many damage types.
PFS LimitedReturn to EssenceHRS: You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.
PFS StandardSpell TurningU: Reflect spells back at their caster.
PFS StandardUnfettered PackH: Let creatures avoid environmental hindrances.

Conjuration

PFS LimitedCurse of the Spirit OrchestraSU: You summon an invisible, insubstantial group of extraplanar musicians who follow the target and play distracting music to hinder its actions.
PFS StandardDuplicate FoeH: Create a temporary duplicate of an enemy that fights for you.
PFS StandardEthereal JauntHU: Use the Ethereal Plane to move through objects and into the air.
PFS StandardMagnificent MansionU: Conjure a secure dwelling in a demiplane.
Maze of Locked DoorsSU: The target of your spell is drawn into a long, twisting, extradimensional hallway.
PFS StandardMomentary Recovery: Take some simple actions in the same instant that you teleport
PFS StandardPlane ShiftU: Transport creatures to another plane of existence.

Divination

PFS StandardRetrocognitionH: Sense impressions of past events at your location.
PFS LimitedTime Beacon: You create a beacon in time, intending to return to it if things go wrong.
PFS StandardTrue Target: You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm.

Enchantment

PFS LimitedEntrancing EyesSU: Your eyes glow with an entrancing radiance that captivates those who meet your gaze.
PFS StandardInexhaustible Cynicism: Make creatures paranoid and cynical.
PFS StandardPower Word BlindHU: Utter a word that blinds a creature.
PFS StandardWarp Mind: Confuse a creature, possibly permanently.

Evocation

Blightburn BlastSU: Inflict a creature with blightburn sickness.
PFS LimitedControl SandHSU: Manipulate sand around you.
PFS StandardDeity's StrikeH: Enormous deific weapon falls onto a foe from the sky.
PFS StandardDivine DecreeH: Creatures of alignments opposed by your deity are damaged, enfeebled, paralyzed, or banished.
PFS StandardForce Cage: Form a prison of pure magical force.
PFS StandardFrigid FlurryH: Turn into slashing snowflakes and fly in a straight line.
PFS LimitedMoonburstHSU: A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures.
PFS StandardPrismatic Spray: Shoot rainbow beams that have various effects on creatures in a cone.
PFS StandardReverse GravityU: Flip the gravitational pull in an area.
PFS StandardSunburstH: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardTelekinetic BombardmentH: Hurl large objects with your mind
PFS StandardVolcanic EruptionH: Cause massive lava sprays that burn creatures and encase them in rock.

Illusion

PFS StandardMask of TerrorH: A creature’s fearsome illusory appearance frightens observers.
PFS StandardProject ImageH: Make an illusion of yourself you can cast spells through.
PFS StandardShadow RaidH: A swarm of illusory shadows damages foes in the area and provides concealment.
PFS StandardVisions of DangerH: Create a vision of horrid, swarming creatures that causes mental damage.

Necromancy

PFS StandardEclipse BurstH: A globe of freezing darkness explodes in the area.
PFS StandardFinger of DeathH: Point at a creature to deal negative damage and possibly kill it instantly.
PFS LimitedLeng StingSU: You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.
PFS StandardPossessionHU: Send your mind and soul into another creature’s body.
PFS StandardRegenerateH: Cause a creature to heal over time, regrow organs, and reattach body parts.
PFS StandardTempest of Shades: Summon an incarnate tornado of undead shades to drain and frighten foes.

Transmutation

PFS StandardAngel FormH: Transform into an angel battle form.
PFS StandardCorrosive BodyH: Turn your body into living acid.
PFS StandardCosmic Form: Turn into a battle form based on the sun or moon.
PFS StandardDivine VesselH: Take on aspects of a servitor of your deity.
PFS StandardFiery BodyH: Turn your body into living flame.

All 8th-Level Spells

No School

PFS StandardFerrous FormH: Turn your body into iron.
PFS StandardRainbow Fumarole: Vent multicolored gases to burn and debilitate.
PFS StandardSummon Elemental Herald: Summon an incarnate elemental to create a natural disaster.
PFS StandardWhirlpoolH: Create a vortex of waves.

Abjuration

PFS StandardAntimagic FieldR: Magic doesn't function in an area around you.
PFS StandardDivine Aura: Allies in an aura have better defenses and are protected against one alignment.
PFS StandardMind BlankU: Protect a creature from mental magic and some divinations.
PFS StandardPrismatic Wall: Form a protective wall with seven chromatic layers.

Conjuration

PFS StandardClone Companion: Create a duplicate animal companion that mirrors your companion's actions.
PFS StandardMaze: Trap a creature in an extradimensional maze.
PFS StandardSummon Archmage: Summon an incarnate archmage to fire magic missiles, stupefy foes, and tear away their spells.
PFS StandardSummon Deific Herald: Summon an incarnate representative of your deity, with effects depending on alignment.
PFS StandardSummon IriiR: Summon a guardian from the Dimension of Time to enforce either immutability or possibility

Divination

PFS StandardDiscern LocationU: Discover a target's exact location within unlimited range.
PFS LimitedPrying SurveyHSU: You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
PFS StandardUnrelenting Observation: You and other creatures use scrying to track a subject exactly.

Enchantment

PFS StandardBurning BlossomsH: A tree fascinates enemies and burns creatures that stay beneath it.
PFS StandardCanticle of Everlasting Grief: Mournful dirge frightens and mentally damages a foe, preventing its bonuses.
PFS StandardDivine Inspiration: Spiritual energy recovers a creature's expended spell.
PFS StandardPower Word StunHU: Utter a word that stuns a creature.
PFS StandardUncontrollable Dance: Overcome a target with an all-consuming urge to dance.

Evocation

PFS StandardBoil BloodH: Boil a foe's blood.
PFS LimitedDelugeHSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardEarthquakeH: Shake the ground with a devastating earthquake.
PFS StandardFalling Sky: Telekinetically smash flying creatures to the ground
PFS StandardPolar RayH: Bitter cold damages and drains a creature.
PFS StandardPunishing Winds: A cyclone inhibits fight and traps creatures.
PFS StandardWhirlwindH: Create a moving tornado to damage creatures and raise them into the air.

Illusion

PFS StandardDisappearance: Make a creature invisible, silent, and undetectable by any and all senses.
PFS StandardDream Council: Communicate through a shared dream.
PFS StandardHypnopompic TerrorsR: You send a wave of nightmarish visions crashing over your targets, leaving them paralyzed by fear.
PFS StandardScintillating Pattern: Cause an array of color that dazzles, confuses, and stuns.
PFS LimitedUndermine RealitySU: You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.

Necromancy

PFS StandardAll is One, One is AllR: You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
PFS LimitedDevour LifeHSU: You attempt to utterly consume the target's life force.
PFS StandardDivine ArmageddonH: Call on your deity to bring about a cataclysm.
PFS StandardHorrid WiltingH: Pull moisture from creatures, damaging them.
PFS StandardMoment of Renewal: Give a day's recovery in an instant.
PFS StandardSpirit SongH: Sing an eldritch song that damages any creature that has a spirit.
PFS StandardSpiritual Epidemic: Weaken a target with a communicable curse.

Transmutation

PFS StandardMonstrosity FormH: Turn into a powerful monster.
PFS StandardWind Walk: Turn creatures into swift-moving clouds.

All 9th-Level Spells

No School

PFS StandardMagnetic Dominion: Reposition metal creatures and creatures in metal armor.

Abjuration

PFS LimitedAstral LabyrinthHSU: You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
PFS StandardDisjunctionU: Deactivate or destroy a magic item.
Prismatic ShieldRS: Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.
PFS StandardPrismatic Sphere: Form a protective sphere composed of seven chromatic layers.

Conjuration

PFS StandardBilocation: Exist in two places at once
PFS StandardResplendent Mansion: Conjure a mansion that lasts for a day.
PFS StandardSummon Ancient FleshforgedR: You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb.
PFS StandardSummon Draconic Legion: Summon an incarnate legion of dragons to destroy your foes.
PFS LimitedUpheavalSU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

Divination

PFS StandardForesight: Sense when a creature is in danger and react to protect it with good fortune.
PFS StandardProliferating Eyes: You implant a contagious, scrying eye that spreads to others by touch.

Enchantment

PFS StandardCrusadeHU: Creatures become dedicated to a cause of your choice.
Divinity LeechRS: You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.
PFS StandardNature's Enmity: Turn animals, plants, and weather against creatures of your choice.
PFS StandardOverwhelming Presence: Take on the majesty of a god.
PFS StandardPower Word KillHU: Utter a word that slays a creature.
PFS StandardTelepathic Demand: Send a mental message that impels a creature toward a course of action.
PFS StandardUnfathomable Song: Song debilitates creatures in weird ways.

Evocation

PFS StandardImplosionH: Make a creature collapse in on itself.
PFS StandardMeteor SwarmH: Call down four blazing meteors that explode.
PFS StandardStorm of VengeanceH: Create a massive, dangerous storm.
PFS StandardWeapon of JudgmentH: Form a weapon to enforce war or peace.

Illusion

PFS StandardUnspeakable Shadow: Transform a creature's shadow into a frightening monster and make them flee or fight it.
PFS StandardWeird: Frighten, deal mental damage, and possibly kill large numbers of creatures.

Necromancy

PFS StandardBind SoulU: Imprison a dead creature's soul.
Call FluxwraithR: You break a mirror and cast the shards into the air.
PFS LimitedLinnorm StingSU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
PFS StandardMassacreH: Instantly kill multiple creatures.
UndertakerRS: You point your finger toward the target and whisper an epitaph that promises to grace their gravestone in the near future.
PFS StandardVoracious GestaltH: Create a spirit gestalt that eats souls and grows stronger.
PFS StandardWail of the Banshee: Scream, dealing damage and draining creatures.

Transmutation

PFS StandardOne with the Land: Merge into a natural feature to control the nearby environment.
PFS StandardShapechange: Transform into a form of your choice repeatedly.

All 10th-Level Spells

Abjuration

PFS StandardIndestructibility: Become briefly immune to everything.
PFS LimitedNullify: React to automatically counteract a spell and take backlash damage.

Conjuration

PFS LimitedDinosaur FortRS: You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side.
PFS StandardGateU: Tear open a portal to another plane.
PFS StandardRemakeU: Recreate a destroyed object.
PFS StandardSummon KaijuR: Summon an incarnate kaiju with effects depending on the specific kaiju.

Divination

PFS StandardAlter Reality: Warp reality to duplicate occult spells.
PFS StandardFated Confrontation: Isolate two fated opponents and let them twist each other's fate.
PFS StandardMiracle: Ask for a blessing to duplicate divine spells.
PFS StandardPrimal Phenomenon: Request for nature to duplicate primal spells.
PFS StandardWish: Make a wish to duplicate arcane spells.

Enchantment

PFS StandardFabricated Truth: Make creatures believe something is fact.

Evocation

PFS StandardCataclysm: Call an instant, damaging cataclysm.

Illusion

PFS StandardShadow Army: Duplicate yourself to have your shadows fight enemies as you hide amongst them.

Necromancy

PFS StandardRevival: Heal creatures in an area and return the dead to life temporarily.

Transmutation

PFS StandardAvatar: Transform into a battle form determined by your deity.
PFS StandardElement Embodied: Turn into a massive elemental.
PFS StandardNature Incarnate: Turn into a massive avatar of nature.
PFS StandardPrimal Herd: Transform willing creatures into mammoths.
PFS StandardTime Stop: Briefly stop time for everything but you.