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Elemental Cycle Spell List

Source Secrets of Magic pg. 203 1.1
The elementalist archetype uses this elemental spell list. It includes spells from all hardcover rulebooks up to this release.

You can discuss with the GM any spells from other sources you want to add to your list. As a general rule, spells with the air, earth, fire, or water trait belong on the list, including spells that add one of those traits depending on how they're cast, such as elemental zone. Spells that are general and appear on every tradition's spell list also make good candidates.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

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Elemental Cycle | Inner Sea Elementalism

Elemental Cantrips

PFS StandardDetect MagicH: Sense whether magic is nearby.
PFS StandardDetect MetalH: Sense whether metal is nearby.
PFS StandardDraw Moisture: Dry out an object and collect the water.
PFS StandardEat FireH: React to eat flame then belch the smoke out.
PFS StandardElemental CounterU: Use a countering element to protect against a spell.
PFS StandardGlass ShieldH: Protect yourself with a glass shield.
PFS StandardHealing PlasterH: Transform mud into a healing plaster to treat wounds without healer's tools.
PFS StandardIlluminateH: Kindle all light sources around you.
PFS StandardLightH: Make an object glow.
PFS StandardMage HandH: Command a floating hand to move an object.
PFS StandardMessageH: Speak a message to a distant creature, who can reply.
PFS StandardNeedle DartsH: Turn a piece of metal into needles and shoot them at a foe.
PFS StandardPrestidigitation: Perform a minor magical trick.
PFS StandardProduce FlameH: Kindle small flames to attack close or at range.
PFS StandardRead AuraH: Detect if an object is magical, and determine the school of its magic.
PFS StandardRoot Reading: Learn about an area using root systems.
PFS StandardRousing SplashH: Splash a creature to invigorate it and wash away acid and fire.
PFS StandardScatter ScreeH: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
PFS StandardShieldH: A shield of magical force blocks attacks and magic missiles.
PFS StandardSigilH: Leave a magical mark.
PFS StandardSpoutH: Batter creatures with a water blast that is larger if cast in a body of water.
PFS StandardTake Root: Reinforce a creature’s stance or grip with roots.
PFS StandardTimberH: Drop a tree on someone.
PFS StandardTremor SignsH: Send a sentence through stone.

Elemental 1st-Level Spells

PFS LimitedAqueous BlastHRS: You evoke a mass of water into the air around your outstretched fist.
PFS StandardBreadcrumbsH: Make a trail behind a creature.
PFS LimitedBriny BoltH: You hurl a bolt of saltwater from your extended hand.
PFS StandardBuoyant BubblesH: Create bubbles that make a creature buoyant.
PFS StandardBurning HandsH: A small cone of flame rushes from your hands.
PFS StandardConductive Weapon: Charge a metal weapon with electricity.
PFS StandardCreate Water: Conjure 2 gallons of water.
PFS StandardDehydrateH: Make creatures parched, damaging and enfeebling them.
PFS StandardFlourishing FloraH: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardFold MetalH: Bend a metal object into a ball.
PFS StandardForgeHU: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS StandardHydraulic PushH: Damage and push a creature with a blast of water.
PFS StandardInstant PotteryH: Create earthenware objects.
PFS StandardInterposing EarthH: React to make a barrier of earth.
PFS StandardMage ArmorH: Ward yourself with magical armor.
PFS StandardMagic Weapon: Make a weapon temporarily magical.
PFS StandardMendingH: Repair one non-magical item.
PFS StandardMud Pit: Conjure mud to slow movement.
PFS LimitedPersonal Rain CloudHSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPet Cache: Hide a familiar or animal companion in a pocket dimension.
PFS StandardProtector TreeH: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardPummeling RubbleH: Hurl a cone of rocks to batter creatures.
PFS LimitedScorching BlastHRS: You evoke a mass of fire into the air around your outstretched fist.
PFS LimitedScouring SandHSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardShattering GemH: A large gem floats around the target in an erratic pattern.
PFS StandardShielded ArmH: Reinforce a creature’s arm with metal that lets it use its arm as a shield.
PFS StandardShockwaveH: You create a wave of energy that ripples through the earth.
PFS StandardSignal SkyrocketH: Send an exploding firework straight up into the sky.
PFS StandardSnowballH: You throw a magically propelled and chilled ball of dense snow.
PFS LimitedSwampcallHSU: You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.
PFS StandardVentriloquismH: Throw your voice.
PFS StandardVerdant SproutH: Make a plant seed grow rapidly.
PFS StandardWall of ShrubsH: Create a wall of shrubs that provide cover.
PFS StandardWeaken EarthH: Reduce the durability of something made of earth.
PFS StandardWeave WoodH: Break plant fiber into strands and magically weave them.
PFS StandardWooden FistsH: Turn your hands into tree trunks.

Elemental 2nd-Level Spells

PFS StandardBlazing ArmoryH: Create a weapon made of fire.
PFS LimitedBlazing BladeHRS: A scimitar-shaped beam of fiery light springs from your free hand.
PFS LimitedBreath of DroughtHSU: You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
PFS StandardBrine Dragon BileH: React to spit saltwater into a cut.
PFS StandardBurrow WardH: Prevent burrowing in earth near you.
PFS StandardCauterize Wounds: Seal bleeding wounds with flame.
PFS StandardClad in MetalH: Coat an item in a metal of your choice.
PFS StandardDarkvisionH: See in the dark.
PFS StandardDispel Magic: End a spell or suppress an item's magic.
PFS StandardElemental ZoneH: Make one element more damaging within a zone.
PFS StandardEndure ElementsH: Protect a creature from severe cold or heat.
PFS StandardExpeditious ExcavationH: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardExploding EarthH: Throw an exploding ball of earth.
PFS StandardFaerie Fire: Colorful light prevents creatures from being concealed or invisible.
PFS StandardFalsify HeatH: Make a creature’s body heat seem different.
PFS StandardFinal SacrificeH: Channel energy to blow up your minion.
PFS StandardFireproofH: Protect an object against catching fire.
PFS StandardFlame WispH: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming SphereH: A ball of fire rolls about at your command.
PFS StandardGentle ReposeH: A corpse doesn't decay and can't become undead.
PFS StandardHeat MetalH: Make metal red hot.
PFS StandardHelpful Wood Spirits: Make a gaggle of wood spirits carry out a small task.
PFS StandardIgnite FireworksH: Throw exploding fireworks.
PFS StandardInstant Armor: Set a contingency to return your armor to you.
PFS StandardMagnetic Attraction: Pull items with magnetism, even disarming metal weapons.
PFS StandardMagnetic RepulsionH: Push metal away, defending against metal weapons and armored foes.
PFS StandardObscuring Mist: Conceal creatures in a cloud of mist.
PFS StandardPave GroundH: Even out the ground in a line.
PFS StandardQuenchH: Put out fires and hurt fire creatures.
PFS StandardResist EnergyH: Protect a creature from one type of energy damage.
PFS StandardRubble StepH: Have an ally leave rubble as it moves.
PFS StandardScorching RayH: Fire one to three rays of heat and flame at different foes.
PFS LimitedSea SurgeSU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
PFS StandardSplinter VolleyH: Fling sharp splinters at one or more enemies.
PFS StandardSummon ElementalH: Conjure an elemental to fight on your behalf.
PFS StandardThermal RemedyH: Adjust ingredients in food and drink for health benefits.
PFS StandardTremorsenseH: Sense vibrations in the ground.
PFS StandardWaterproofH: Protect an object against becoming wet.

Heightened Spells (2nd)

PFS LimitedAqueous Blast: You evoke a mass of water into the air around your outstretched fist.
PFS StandardBreadcrumbs: Make a trail behind a creature.
PFS LimitedBriny Bolt: You hurl a bolt of saltwater from your extended hand.
PFS StandardBurning Hands: A small cone of flame rushes from your hands.
PFS StandardFlourishing Flora: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardForge: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS StandardHydraulic Push: Damage and push a creature with a blast of water.
PFS StandardInstant Pottery: Create earthenware objects.
PFS StandardMending: Repair one non-magical item.
PFS LimitedPersonal Rain Cloud: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardProtector Tree: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardPummeling Rubble: Hurl a cone of rocks to batter creatures.
PFS LimitedScorching Blast: You evoke a mass of fire into the air around your outstretched fist.
PFS StandardShattering Gem: A large gem floats around the target in an erratic pattern.
PFS StandardShockwave: You create a wave of energy that ripples through the earth.
PFS StandardSignal Skyrocket: Send an exploding firework straight up into the sky.
PFS StandardSnowball: You throw a magically propelled and chilled ball of dense snow.
PFS StandardVentriloquism: Throw your voice.
PFS StandardVerdant Sprout: Make a plant seed grow rapidly.
PFS StandardWeave Wood: Break plant fiber into strands and magically weave them.

Elemental 3rd-Level Spells

PFS StandardAqueous Orb: Roll a ball of water to put out fires and engulf creatures.
PFS StandardCave FangsH: Make flowstone spikes bite creatures and impede movement.
PFS StandardCoral Scourge: Fill a creature’s joints with stiffening coral growths.
PFS StandardCrashing WaveH: Smash a cone of water against foes.
PFS StandardDive and BreachH: Teleport with splashes of water.
PFS StandardDividing TrenchHU: You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
PFS StandardElemental AbsorptionH: Resist elemental effects and then release the energy against a foe.
PFS StandardElemental Annihilation WaveH: Draw in elemental energy to unleash a cone of burning destruction.
PFS StandardFireballH: An explosion of fire in an area burns creatures.
PFS LimitedGlass SandHSU: You throw a handful of sand that transforms into jagged shards of glass.
PFS LimitedHeatvisionHU: Let a creature see heat.
PFS StandardLevitate: Float an object or creature a few feet of the ground.
PFS StandardLotus WalkH: Bloom water plants that let you and others walk on water.
PFS StandardMagnetic AccelerationH: Magnetically launch an item to attack a foe.
PFS StandardMeld into Stone: Meld into a block of stone.
PFS StandardNoxious MetalsH: Coat creatures in toxic metal.
PFS StandardPillar of Water: Create a column of water creatures can swim through.
PFS LimitedPyrotechnicsSU: You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke
PFS StandardSafe PassageH: Make an area safe to move through.
PFS StandardSand FormH: Turn a creature’s body and gear into sand.
PFS StandardScrying RipplesH: Scry from one body of water into another.
PFS StandardSearing LightH: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS StandardShifting SandH: You cause the surface to heave.
PFS StandardSoothing Blossoms: Flowers assist recovery from persistent damage and afflictions.
PFS StandardWall of Water: Create a wall of water, forcing foes to swim through.
PFS StandardWooden DoubleH: React to leave a wooden double of yourself to take a hit for you.

Heightened Spells (3rd)

PFS LimitedAqueous Blast: You evoke a mass of water into the air around your outstretched fist.
PFS StandardBreadcrumbs: Make a trail behind a creature.
PFS LimitedBriny Bolt: You hurl a bolt of saltwater from your extended hand.
PFS StandardBurning Hands: A small cone of flame rushes from your hands.
PFS StandardClad in Metal: Coat an item in a metal of your choice.
PFS StandardDarkvision: See in the dark.
PFS StandardDehydrate: Make creatures parched, damaging and enfeebling them.
PFS StandardEndure Elements: Protect a creature from severe cold or heat.
PFS StandardFinal Sacrifice: Channel energy to blow up your minion.
PFS StandardFlaming Sphere: A ball of fire rolls about at your command.
PFS StandardFlourishing Flora: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardFold Metal: Bend a metal object into a ball.
PFS StandardForge: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS StandardHeat Metal: Make metal red hot.
PFS StandardHydraulic Push: Damage and push a creature with a blast of water.
PFS StandardInstant Pottery: Create earthenware objects.
PFS StandardMending: Repair one non-magical item.
PFS LimitedPersonal Rain Cloud: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardProtector Tree: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardPummeling Rubble: Hurl a cone of rocks to batter creatures.
PFS StandardQuench: Put out fires and hurt fire creatures.
PFS LimitedScorching Blast: You evoke a mass of fire into the air around your outstretched fist.
PFS StandardScorching Ray: Fire one to three rays of heat and flame at different foes.
PFS LimitedScouring Sand: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardShattering Gem: A large gem floats around the target in an erratic pattern.
PFS StandardShielded Arm: Reinforce a creature’s arm with metal that lets it use its arm as a shield.
PFS StandardShockwave: You create a wave of energy that ripples through the earth.
PFS StandardSignal Skyrocket: Send an exploding firework straight up into the sky.
PFS StandardSnowball: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSummon Elemental: Conjure an elemental to fight on your behalf.
PFS LimitedSwampcall: You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.
PFS StandardTremorsense: Sense vibrations in the ground.
PFS StandardVerdant Sprout: Make a plant seed grow rapidly.
PFS StandardWall of Shrubs: Create a wall of shrubs that provide cover.
PFS StandardWeaken Earth: Reduce the durability of something made of earth.
PFS StandardWeave Wood: Break plant fiber into strands and magically weave them.
PFS StandardWooden Fists: Turn your hands into tree trunks.

Elemental 4th-Level Spells

PFS StandardCinder SwarmH: Create insects made of fire.
PFS StandardDraw the LightningH: Call down lightning into you or a weapon.
PFS StandardElemental GiftH: Infuse an ally with one of the four elements.
PFS StandardElemental SenseH: Gain a sense related to an element you choose.
PFS StandardFire ShieldH: Flames protect you from cold and harm those that touch you.
PFS StandardFlyH: Cause the target creature to gain a fly Speed.
PFS StandardGlass FormH: Turn a creature’s body into living glass.
PFS StandardGrasp of the DeepH: Make a creature feel like it’s being crushed underwater.
PFS StandardGrasping EarthH: Create hands of rock from the ground to grab creatures.
PFS StandardHoly CascadeH: Turn a vial of holy water into an explosion of blessed water.
PFS StandardHydraulic TorrentH: Force creatures back with a damaging line of water.
PFS StandardLife-Draining RootsH: Roots hurt creatures in a line and transfer their vitality to you.
PFS StandardMercurial StrideH: Turn to quicksilver and move through creatures.
PFS StandardMisty MemoryU: Replay a scene from the past through the medium of water.
PFS StandardMurderous VineH: Grab a creature with a vine.
PFS StandardPhoenix WardH: Protect yourself from dying from fire.
PFS StandardRigid FormH: Protect against polymorph effects.
PFS StandardRust CloudH: Make a cloud of rusty flecks that cuts creatures and rusts metal.
PFS StandardShape Stone: Reshape a cube of stone.
PFS StandardSliding BlocksH: Make cubes of stone and repeatedly move them around.
PFS StandardSolid Fog: Conjure heavy fog that obscures sight and is hard to move through.
PFS StandardSoothing SpringH: Create a rejuvenating hot spring that heals the wounded and tired.
PFS StandardSpike StonesH: Grow sharp spikes out of the ground.
PFS StandardStoneskinH: Harden a creature's skin into durable stone.
PFS StandardWall of FireH: Create a blazing wall burns creatures that pass through.
PFS StandardYmeri's MarkH: Curse a creature with the Queen of the Inferno’s mark to track it or make it explode.

Heightened Spells (4th)

PFS LimitedAqueous Blast: You evoke a mass of water into the air around your outstretched fist.
PFS StandardBlazing Armory: Create a weapon made of fire.
PFS LimitedBlazing Blade: A scimitar-shaped beam of fiery light springs from your free hand.
PFS LimitedBreath of Drought: You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
PFS StandardBrine Dragon Bile: React to spit saltwater into a cut.
PFS LimitedBriny Bolt: You hurl a bolt of saltwater from your extended hand.
PFS StandardBuoyant Bubbles: Create bubbles that make a creature buoyant.
PFS StandardBurning Hands: A small cone of flame rushes from your hands.
PFS StandardCave Fangs: Make flowstone spikes bite creatures and impede movement.
PFS StandardClad in Metal: Coat an item in a metal of your choice.
PFS StandardCrashing Wave: Smash a cone of water against foes.
PFS StandardDive and Breach: Teleport with splashes of water.
PFS StandardElemental Zone: Make one element more damaging within a zone.
PFS StandardExpeditious Excavation: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardExploding Earth: Throw an exploding ball of earth.
PFS StandardFalsify Heat: Make a creature’s body heat seem different.
PFS StandardFinal Sacrifice: Channel energy to blow up your minion.
PFS StandardFireball: An explosion of fire in an area burns creatures.
PFS StandardFireproof: Protect an object against catching fire.
PFS StandardFlame Wisp: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming Sphere: A ball of fire rolls about at your command.
PFS StandardFlourishing Flora: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardForge: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS LimitedGlass Sand: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardHeat Metal: Make metal red hot.
PFS StandardHydraulic Push: Damage and push a creature with a blast of water.
PFS StandardIgnite Fireworks: Throw exploding fireworks.
PFS StandardInterposing Earth: React to make a barrier of earth.
PFS StandardLotus Walk: Bloom water plants that let you and others walk on water.
PFS StandardMage Armor: Ward yourself with magical armor.
PFS StandardMagnetic Acceleration: Magnetically launch an item to attack a foe.
PFS StandardNoxious Metals: Coat creatures in toxic metal.
PFS StandardPave Ground: Even out the ground in a line.
PFS LimitedPersonal Rain Cloud: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardProtector Tree: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardPummeling Rubble: Hurl a cone of rocks to batter creatures.
PFS StandardQuench: Put out fires and hurt fire creatures.
PFS StandardResist Energy: Protect a creature from one type of energy damage.
PFS StandardRubble Step: Have an ally leave rubble as it moves.
PFS LimitedScorching Blast: You evoke a mass of fire into the air around your outstretched fist.
PFS StandardScorching Ray: Fire one to three rays of heat and flame at different foes.
PFS StandardSearing Light: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS StandardShattering Gem: A large gem floats around the target in an erratic pattern.
PFS StandardShockwave: You create a wave of energy that ripples through the earth.
PFS StandardSignal Skyrocket: Send an exploding firework straight up into the sky.
PFS StandardSnowball: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSplinter Volley: Fling sharp splinters at one or more enemies.
PFS StandardSummon Elemental: Conjure an elemental to fight on your behalf.
PFS StandardThermal Remedy: Adjust ingredients in food and drink for health benefits.
PFS StandardVerdant Sprout: Make a plant seed grow rapidly.
PFS StandardWaterproof: Protect an object against becoming wet.
PFS StandardWeave Wood: Break plant fiber into strands and magically weave them.
PFS StandardWooden Double: React to leave a wooden double of yourself to take a hit for you.

Elemental 5th-Level Spells

PFS StandardBanishmentH: Send a creature back to its home plane.
PFS StandardBlazing FissureH: Rip a crack of magma in the earth.
PFS StandardControl Water: Raise or lower water in a large area.
PFS StandardElemental BreathH: Breathe out elemental energy.
PFS StandardElemental FormH: Turn into an elemental.
PFS StandardEngrave MemoryU: Store memories in a stone.
PFS StandardEntwined RootsH: Protect creatures with durable roots that can catch ranged weapons.
PFS LimitedFire's PathwayHU: Teleport from fire to fire.
PFS StandardFlame DancerH: Encircle a creature in flames to inflame its strikes and give it an intimidating dance.
PFS StandardFlame StrikeH: Call divine fire from the sky.
PFS StandardFlames of Ego: Light up a creature and make it fascinated with itself.
PFS StandardFlowing Strike: Flow on a wave and attack on the way.
PFS StandardFreezing RainH: Chill and slow creatures with cold rain.
PFS StandardGeyserH: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS LimitedIncendiary FogRS: You summon a cloud of flammable black dust.
PFS StandardMantle of the Magma Heart: Morph yourself with fire, which you can change during the spell.
PFS RestrictedMantle of the Melting Heart: Morph your body with metal, which you can change during the spell.
PFS StandardMantle of the Unwavering Heart: Morph your body with wood, which you can change during the spell.
PFS StandardPasswallHU: Form an earthen tunnel through a wall.
PFS LimitedPillars of SandHSU: Create pillars of sand.
PFS StandardSummon GiantH: Conjure a giant to fight on your behalf.
PFS StandardTemporary Glyph: Quickly scribe a short-lived glyph to blast foes.
PFS StandardTransmute Rock and MudH: Turn an area of rock into mud or vice versa.
PFS StandardWall of IceH: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.
PFS StandardWall of StoneH: Shape a wall of stone.

Heightened Spells (5th)

PFS LimitedAqueous Blast: You evoke a mass of water into the air around your outstretched fist.
PFS LimitedBriny Bolt: You hurl a bolt of saltwater from your extended hand.
PFS StandardBurning Hands: A small cone of flame rushes from your hands.
PFS StandardBurrow Ward: Prevent burrowing in earth near you.
PFS StandardCave Fangs: Make flowstone spikes bite creatures and impede movement.
PFS StandardCinder Swarm: Create insects made of fire.
PFS StandardClad in Metal: Coat an item in a metal of your choice.
PFS StandardCrashing Wave: Smash a cone of water against foes.
PFS StandardDarkvision: See in the dark.
PFS StandardDehydrate: Make creatures parched, damaging and enfeebling them.
PFS StandardDive and Breach: Teleport with splashes of water.
PFS StandardDividing Trench: You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
PFS StandardElemental Annihilation Wave: Draw in elemental energy to unleash a cone of burning destruction.
PFS StandardEndure Elements: Protect a creature from severe cold or heat.
PFS StandardFinal Sacrifice: Channel energy to blow up your minion.
PFS StandardFireball: An explosion of fire in an area burns creatures.
PFS StandardFlaming Sphere: A ball of fire rolls about at your command.
PFS StandardFlourishing Flora: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardForge: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS StandardGentle Repose: A corpse doesn't decay and can't become undead.
PFS LimitedGlass Sand: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardHeat Metal: Make metal red hot.
PFS StandardHoly Cascade: Turn a vial of holy water into an explosion of blessed water.
PFS StandardHydraulic Push: Damage and push a creature with a blast of water.
PFS StandardHydraulic Torrent: Force creatures back with a damaging line of water.
PFS StandardLife-Draining Roots: Roots hurt creatures in a line and transfer their vitality to you.
PFS StandardMagnetic Acceleration: Magnetically launch an item to attack a foe.
PFS StandardMagnetic Repulsion: Push metal away, defending against metal weapons and armored foes.
PFS StandardMercurial Stride: Turn to quicksilver and move through creatures.
PFS StandardNoxious Metals: Coat creatures in toxic metal.
PFS LimitedPersonal Rain Cloud: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPhoenix Ward: Protect yourself from dying from fire.
PFS StandardProtector Tree: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardPummeling Rubble: Hurl a cone of rocks to batter creatures.
PFS StandardQuench: Put out fires and hurt fire creatures.
PFS StandardSafe Passage: Make an area safe to move through.
PFS StandardSand Form: Turn a creature’s body and gear into sand.
PFS LimitedScorching Blast: You evoke a mass of fire into the air around your outstretched fist.
PFS StandardScorching Ray: Fire one to three rays of heat and flame at different foes.
PFS StandardScrying Ripples: Scry from one body of water into another.
PFS StandardSearing Light: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS StandardShattering Gem: A large gem floats around the target in an erratic pattern.
PFS StandardShielded Arm: Reinforce a creature’s arm with metal that lets it use its arm as a shield.
PFS StandardShifting Sand: You cause the surface to heave.
PFS StandardShockwave: You create a wave of energy that ripples through the earth.
PFS StandardSignal Skyrocket: Send an exploding firework straight up into the sky.
PFS StandardSnowball: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSoothing Spring: Create a rejuvenating hot spring that heals the wounded and tired.
PFS StandardSpike Stones: Grow sharp spikes out of the ground.
PFS StandardSummon Elemental: Conjure an elemental to fight on your behalf.
PFS StandardTremorsense: Sense vibrations in the ground.
PFS StandardVerdant Sprout: Make a plant seed grow rapidly.
PFS StandardWall of Fire: Create a blazing wall burns creatures that pass through.
PFS StandardWall of Shrubs: Create a wall of shrubs that provide cover.
PFS StandardWeaken Earth: Reduce the durability of something made of earth.
PFS StandardWeave Wood: Break plant fiber into strands and magically weave them.
PFS StandardWooden Double: React to leave a wooden double of yourself to take a hit for you.
PFS StandardYmeri's Mark: Curse a creature with the Queen of the Inferno’s mark to track it or make it explode.

Elemental 6th-Level Spells

PFS StandardArrow SalvoH: Fling massive arrows that can damage and knock down foes.
PFS StandardElemental Confluence: Summon a confluence of elementals of all four elements.
PFS StandardField of RazorsH: Fill an area with a tangle of razor wire.
PFS StandardFire SeedsH: Make four explosive acorns.
PFS StandardFrost Pillar: Freeze a creature in a pillar of ice.
PFS StandardLignify: Turn a creature to wood.
PFS StandardNature's ReprisalH: Anger plant life to slow and damage creatures.
PFS StandardPersonal Ocean: Surround yourself in a bubble of water.
PFS StandardStone TellU: Speak to spirits within natural stone.
PFS StandardStone to Flesh: Turn a creature turned to stone back to flesh.
PFS StandardTeleportHU: Transport you and willing creatures a great distance.
PFS StandardTrue Seeing: See through illusions and transmutations.
PFS StandardVitrifying BlastH: Glass shards cut creatures and turn them glass-like.
PFS StandardWall of MetalH: Shape a wall made of a particular metal.

Heightened Spells (6th)

PFS LimitedAqueous Blast: You evoke a mass of water into the air around your outstretched fist.
PFS StandardBlazing Armory: Create a weapon made of fire.
PFS LimitedBlazing Blade: A scimitar-shaped beam of fiery light springs from your free hand.
PFS StandardBlazing Fissure: Rip a crack of magma in the earth.
PFS StandardBrine Dragon Bile: React to spit saltwater into a cut.
PFS LimitedBriny Bolt: You hurl a bolt of saltwater from your extended hand.
PFS StandardBurning Hands: A small cone of flame rushes from your hands.
PFS StandardCave Fangs: Make flowstone spikes bite creatures and impede movement.
PFS StandardCinder Swarm: Create insects made of fire.
PFS StandardClad in Metal: Coat an item in a metal of your choice.
PFS StandardCrashing Wave: Smash a cone of water against foes.
PFS StandardDive and Breach: Teleport with splashes of water.
PFS StandardElemental Absorption: Resist elemental effects and then release the energy against a foe.
PFS StandardElemental Breath: Breathe out elemental energy.
PFS StandardElemental Form: Turn into an elemental.
PFS StandardElemental Sense: Gain a sense related to an element you choose.
PFS StandardElemental Zone: Make one element more damaging within a zone.
PFS StandardExpeditious Excavation: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardExploding Earth: Throw an exploding ball of earth.
PFS StandardFinal Sacrifice: Channel energy to blow up your minion.
PFS StandardFire Shield: Flames protect you from cold and harm those that touch you.
PFS StandardFireball: An explosion of fire in an area burns creatures.
PFS StandardFireproof: Protect an object against catching fire.
PFS LimitedFire's Pathway: Teleport from fire to fire.
PFS StandardFlame Strike: Call divine fire from the sky.
PFS StandardFlame Wisp: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming Sphere: A ball of fire rolls about at your command.
PFS StandardFlourishing Flora: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardForge: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS StandardFreezing Rain: Chill and slow creatures with cold rain.
PFS StandardGeyser: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS StandardGlass Form: Turn a creature’s body into living glass.
PFS LimitedGlass Sand: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardGrasp of the Deep: Make a creature feel like it’s being crushed underwater.
PFS StandardGrasping Earth: Create hands of rock from the ground to grab creatures.
PFS StandardHeat Metal: Make metal red hot.
PFS LimitedHeatvision: Let a creature see heat.
PFS StandardHoly Cascade: Turn a vial of holy water into an explosion of blessed water.
PFS StandardHydraulic Push: Damage and push a creature with a blast of water.
PFS StandardHydraulic Torrent: Force creatures back with a damaging line of water.
PFS StandardIgnite Fireworks: Throw exploding fireworks.
PFS StandardLife-Draining Roots: Roots hurt creatures in a line and transfer their vitality to you.
PFS StandardLotus Walk: Bloom water plants that let you and others walk on water.
PFS StandardMage Armor: Ward yourself with magical armor.
PFS StandardMagnetic Acceleration: Magnetically launch an item to attack a foe.
PFS StandardMercurial Stride: Turn to quicksilver and move through creatures.
PFS StandardMurderous Vine: Grab a creature with a vine.
PFS StandardNoxious Metals: Coat creatures in toxic metal.
PFS StandardPave Ground: Even out the ground in a line.
PFS LimitedPersonal Rain Cloud: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPhoenix Ward: Protect yourself from dying from fire.
PFS LimitedPillars of Sand: Create pillars of sand.
PFS StandardProtector Tree: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardPummeling Rubble: Hurl a cone of rocks to batter creatures.
PFS StandardQuench: Put out fires and hurt fire creatures.
PFS StandardRigid Form: Protect against polymorph effects.
PFS StandardRust Cloud: Make a cloud of rusty flecks that cuts creatures and rusts metal.
PFS LimitedScorching Blast: You evoke a mass of fire into the air around your outstretched fist.
PFS StandardScorching Ray: Fire one to three rays of heat and flame at different foes.
PFS LimitedScouring Sand: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardSearing Light: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS StandardShattering Gem: A large gem floats around the target in an erratic pattern.
PFS StandardShockwave: You create a wave of energy that ripples through the earth.
PFS StandardSignal Skyrocket: Send an exploding firework straight up into the sky.
PFS StandardSliding Blocks: Make cubes of stone and repeatedly move them around.
PFS StandardSnowball: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSoothing Spring: Create a rejuvenating hot spring that heals the wounded and tired.
PFS StandardSpike Stones: Grow sharp spikes out of the ground.
PFS StandardSplinter Volley: Fling sharp splinters at one or more enemies.
PFS StandardStoneskin: Harden a creature's skin into durable stone.
PFS StandardSummon Elemental: Conjure an elemental to fight on your behalf.
PFS StandardSummon Giant: Conjure a giant to fight on your behalf.
PFS StandardVerdant Sprout: Make a plant seed grow rapidly.
PFS StandardWall of Fire: Create a blazing wall burns creatures that pass through.
PFS StandardWeave Wood: Break plant fiber into strands and magically weave them.
PFS StandardWooden Double: React to leave a wooden double of yourself to take a hit for you.
PFS StandardYmeri's Mark: Curse a creature with the Queen of the Inferno’s mark to track it or make it explode.

Elemental 7th-Level Spells

PFS StandardBeheading Buzz SawH: Lop heads off with a flying buzz saw.
PFS LimitedControl SandHSU: Manipulate sand around you.
PFS StandardDancing Fountain: Tap a splendid fountain with majestic displays you command.
PFS StandardDimensional LockU: Prevent teleportation and planar travel.
PFS StandardEnergy AegisH: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardFiery BodyH: Turn your body into living flame.
PFS StandardFrigid FlurryH: Turn into slashing snowflakes and fly in a straight line.
PFS StandardHeaving EarthH: Make a shockwave that pushes creatures in the way and explodes when it reaches a target.
PFS StandardHungry DepthsH: Open a door to corrupted water that damages and consumes.
PFS StandardPlane ShiftU: Transport creatures to another plane of existence.
PFS StandardPollen PodsH: Cultivate trap-like pollen bulbs that explode.
PFS StandardSunburstH: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardUnfettered PackH: Let creatures avoid environmental hindrances.
PFS StandardVolcanic EruptionH: Cause massive lava sprays that burn creatures and encase them in rock.

Heightened Spells (7th)

PFS LimitedAqueous Blast: You evoke a mass of water into the air around your outstretched fist.
PFS StandardArrow Salvo: Fling massive arrows that can damage and knock down foes.
PFS StandardBlazing Fissure: Rip a crack of magma in the earth.
PFS LimitedBreath of Drought: You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
PFS LimitedBriny Bolt: You hurl a bolt of saltwater from your extended hand.
PFS StandardBurning Hands: A small cone of flame rushes from your hands.
PFS StandardCave Fangs: Make flowstone spikes bite creatures and impede movement.
PFS StandardCinder Swarm: Create insects made of fire.
PFS StandardClad in Metal: Coat an item in a metal of your choice.
PFS StandardCrashing Wave: Smash a cone of water against foes.
PFS StandardDehydrate: Make creatures parched, damaging and enfeebling them.
PFS StandardDive and Breach: Teleport with splashes of water.
PFS StandardDividing Trench: You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
PFS StandardElemental Annihilation Wave: Draw in elemental energy to unleash a cone of burning destruction.
PFS StandardElemental Breath: Breathe out elemental energy.
PFS StandardElemental Form: Turn into an elemental.
PFS StandardEntwined Roots: Protect creatures with durable roots that can catch ranged weapons.
PFS StandardField of Razors: Fill an area with a tangle of razor wire.
PFS StandardFinal Sacrifice: Channel energy to blow up your minion.
PFS StandardFireball: An explosion of fire in an area burns creatures.
PFS StandardFlame Dancer: Encircle a creature in flames to inflame its strikes and give it an intimidating dance.
PFS StandardFlame Strike: Call divine fire from the sky.
PFS StandardFlaming Sphere: A ball of fire rolls about at your command.
PFS StandardFlourishing Flora: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardFly: Cause the target creature to gain a fly Speed.
PFS StandardForge: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS StandardFreezing Rain: Chill and slow creatures with cold rain.
PFS StandardGeyser: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS LimitedGlass Sand: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardHeat Metal: Make metal red hot.
PFS StandardHoly Cascade: Turn a vial of holy water into an explosion of blessed water.
PFS StandardHydraulic Push: Damage and push a creature with a blast of water.
PFS StandardHydraulic Torrent: Force creatures back with a damaging line of water.
PFS StandardLife-Draining Roots: Roots hurt creatures in a line and transfer their vitality to you.
PFS StandardMagnetic Acceleration: Magnetically launch an item to attack a foe.
PFS StandardMercurial Stride: Turn to quicksilver and move through creatures.
PFS StandardNature's Reprisal: Anger plant life to slow and damage creatures.
PFS StandardNoxious Metals: Coat creatures in toxic metal.
PFS StandardPasswall: Form an earthen tunnel through a wall.
PFS LimitedPersonal Rain Cloud: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPhoenix Ward: Protect yourself from dying from fire.
PFS LimitedPillars of Sand: Create pillars of sand.
PFS StandardProtector Tree: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardPummeling Rubble: Hurl a cone of rocks to batter creatures.
PFS StandardQuench: Put out fires and hurt fire creatures.
PFS StandardResist Energy: Protect a creature from one type of energy damage.
PFS StandardSand Form: Turn a creature’s body and gear into sand.
PFS LimitedScorching Blast: You evoke a mass of fire into the air around your outstretched fist.
PFS StandardScorching Ray: Fire one to three rays of heat and flame at different foes.
PFS StandardSearing Light: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS StandardShattering Gem: A large gem floats around the target in an erratic pattern.
PFS StandardShielded Arm: Reinforce a creature’s arm with metal that lets it use its arm as a shield.
PFS StandardShifting Sand: You cause the surface to heave.
PFS StandardShockwave: You create a wave of energy that ripples through the earth.
PFS StandardSignal Skyrocket: Send an exploding firework straight up into the sky.
PFS StandardSnowball: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSoothing Spring: Create a rejuvenating hot spring that heals the wounded and tired.
PFS StandardSpike Stones: Grow sharp spikes out of the ground.
PFS StandardSummon Elemental: Conjure an elemental to fight on your behalf.
PFS StandardSummon Giant: Conjure a giant to fight on your behalf.
PFS StandardTeleport: Transport you and willing creatures a great distance.
PFS StandardThermal Remedy: Adjust ingredients in food and drink for health benefits.
PFS StandardTransmute Rock and Mud: Turn an area of rock into mud or vice versa.
PFS StandardVerdant Sprout: Make a plant seed grow rapidly.
PFS StandardVitrifying Blast: Glass shards cut creatures and turn them glass-like.
PFS StandardWall of Fire: Create a blazing wall burns creatures that pass through.
PFS StandardWall of Ice: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.
PFS StandardWall of Metal: Shape a wall made of a particular metal.
PFS StandardWall of Stone: Shape a wall of stone.
PFS StandardWeaken Earth: Reduce the durability of something made of earth.
PFS StandardWeave Wood: Break plant fiber into strands and magically weave them.
PFS StandardWooden Double: React to leave a wooden double of yourself to take a hit for you.
PFS StandardWooden Fists: Turn your hands into tree trunks.
PFS StandardYmeri's Mark: Curse a creature with the Queen of the Inferno’s mark to track it or make it explode.

Elemental 8th-Level Spells

PFS StandardBoil BloodH: Boil a foe's blood.
PFS StandardBurning BlossomsH: A tree fascinates enemies and burns creatures that stay beneath it.
PFS LimitedDelugeHSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardEarthquakeH: Shake the ground with a devastating earthquake.
PFS StandardFerrous FormH: Turn your body into iron.
PFS StandardRainbow Fumarole: Vent multicolored gases to burn and debilitate.
PFS StandardSummon Elemental Herald: Summon an incarnate elemental to create a natural disaster.
PFS StandardWhirlpoolH: Create a vortex of waves.

Heightened Spells (8th)

PFS LimitedAqueous Blast: You evoke a mass of water into the air around your outstretched fist.
PFS StandardArrow Salvo: Fling massive arrows that can damage and knock down foes.
PFS StandardBeheading Buzz Saw: Lop heads off with a flying buzz saw.
PFS StandardBlazing Armory: Create a weapon made of fire.
PFS LimitedBlazing Blade: A scimitar-shaped beam of fiery light springs from your free hand.
PFS StandardBlazing Fissure: Rip a crack of magma in the earth.
PFS StandardBrine Dragon Bile: React to spit saltwater into a cut.
PFS LimitedBriny Bolt: You hurl a bolt of saltwater from your extended hand.
PFS StandardBurning Hands: A small cone of flame rushes from your hands.
PFS StandardCave Fangs: Make flowstone spikes bite creatures and impede movement.
PFS StandardCinder Swarm: Create insects made of fire.
PFS StandardClad in Metal: Coat an item in a metal of your choice.
PFS LimitedControl Sand: Manipulate sand around you.
PFS StandardCrashing Wave: Smash a cone of water against foes.
PFS StandardDive and Breach: Teleport with splashes of water.
PFS StandardDraw the Lightning: Call down lightning into you or a weapon.
PFS StandardElemental Breath: Breathe out elemental energy.
PFS StandardElemental Gift: Infuse an ally with one of the four elements.
PFS StandardElemental Zone: Make one element more damaging within a zone.
PFS StandardExpeditious Excavation: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardExploding Earth: Throw an exploding ball of earth.
PFS StandardField of Razors: Fill an area with a tangle of razor wire.
PFS StandardFinal Sacrifice: Channel energy to blow up your minion.
PFS StandardFire Seeds: Make four explosive acorns.
PFS StandardFire Shield: Flames protect you from cold and harm those that touch you.
PFS StandardFireball: An explosion of fire in an area burns creatures.
PFS LimitedFire's Pathway: Teleport from fire to fire.
PFS StandardFlame Strike: Call divine fire from the sky.
PFS StandardFlame Wisp: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming Sphere: A ball of fire rolls about at your command.
PFS StandardFlourishing Flora: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardForge: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS StandardFreezing Rain: Chill and slow creatures with cold rain.
PFS StandardFrigid Flurry: Turn into slashing snowflakes and fly in a straight line.
PFS StandardGeyser: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS StandardGlass Form: Turn a creature’s body into living glass.
PFS LimitedGlass Sand: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardGrasping Earth: Create hands of rock from the ground to grab creatures.
PFS StandardHeat Metal: Make metal red hot.
PFS StandardHoly Cascade: Turn a vial of holy water into an explosion of blessed water.
PFS StandardHydraulic Push: Damage and push a creature with a blast of water.
PFS StandardHydraulic Torrent: Force creatures back with a damaging line of water.
PFS StandardIgnite Fireworks: Throw exploding fireworks.
PFS StandardLife-Draining Roots: Roots hurt creatures in a line and transfer their vitality to you.
PFS StandardMage Armor: Ward yourself with magical armor.
PFS StandardMagnetic Acceleration: Magnetically launch an item to attack a foe.
PFS StandardMagnetic Repulsion: Push metal away, defending against metal weapons and armored foes.
PFS StandardMercurial Stride: Turn to quicksilver and move through creatures.
PFS StandardMurderous Vine: Grab a creature with a vine.
PFS StandardNature's Reprisal: Anger plant life to slow and damage creatures.
PFS StandardNoxious Metals: Coat creatures in toxic metal.
PFS LimitedPersonal Rain Cloud: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPhoenix Ward: Protect yourself from dying from fire.
PFS LimitedPillars of Sand: Create pillars of sand.
PFS StandardPollen Pods: Cultivate trap-like pollen bulbs that explode.
PFS StandardProtector Tree: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardPummeling Rubble: Hurl a cone of rocks to batter creatures.
PFS StandardQuench: Put out fires and hurt fire creatures.
PFS StandardRust Cloud: Make a cloud of rusty flecks that cuts creatures and rusts metal.
PFS StandardSafe Passage: Make an area safe to move through.
PFS LimitedScorching Blast: You evoke a mass of fire into the air around your outstretched fist.
PFS StandardScorching Ray: Fire one to three rays of heat and flame at different foes.
PFS StandardSearing Light: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS StandardShattering Gem: A large gem floats around the target in an erratic pattern.
PFS StandardShockwave: You create a wave of energy that ripples through the earth.
PFS StandardSignal Skyrocket: Send an exploding firework straight up into the sky.
PFS StandardSliding Blocks: Make cubes of stone and repeatedly move them around.
PFS StandardSnowball: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSoothing Spring: Create a rejuvenating hot spring that heals the wounded and tired.
PFS StandardSpike Stones: Grow sharp spikes out of the ground.
PFS StandardSplinter Volley: Fling sharp splinters at one or more enemies.
PFS StandardStoneskin: Harden a creature's skin into durable stone.
PFS StandardSummon Elemental: Conjure an elemental to fight on your behalf.
PFS StandardSummon Giant: Conjure a giant to fight on your behalf.
PFS StandardSunburst: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardTeleport: Transport you and willing creatures a great distance.
PFS StandardVerdant Sprout: Make a plant seed grow rapidly.
PFS StandardVitrifying Blast: Glass shards cut creatures and turn them glass-like.
PFS StandardVolcanic Eruption: Cause massive lava sprays that burn creatures and encase them in rock.
PFS StandardWall of Fire: Create a blazing wall burns creatures that pass through.
PFS StandardWall of Metal: Shape a wall made of a particular metal.
PFS StandardWaterproof: Protect an object against becoming wet.
PFS StandardWeave Wood: Break plant fiber into strands and magically weave them.
PFS StandardWooden Double: React to leave a wooden double of yourself to take a hit for you.
PFS StandardYmeri's Mark: Curse a creature with the Queen of the Inferno’s mark to track it or make it explode.

Elemental 9th-Level Spells

PFS LimitedLinnorm StingSU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
PFS StandardMagnetic Dominion: Reposition metal creatures and creatures in metal armor.
PFS StandardMeteor SwarmH: Call down four blazing meteors that explode.
PFS StandardOne with the Land: Merge into a natural feature to control the nearby environment.
PFS StandardStorm of VengeanceH: Create a massive, dangerous storm.
PFS LimitedUpheavalSU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

Heightened Spells (9th)

PFS LimitedAqueous Blast: You evoke a mass of water into the air around your outstretched fist.
PFS StandardArrow Salvo: Fling massive arrows that can damage and knock down foes.
PFS StandardBanishment: Send a creature back to its home plane.
PFS StandardBeheading Buzz Saw: Lop heads off with a flying buzz saw.
PFS StandardBlazing Fissure: Rip a crack of magma in the earth.
PFS StandardBoil Blood: Boil a foe's blood.
PFS LimitedBriny Bolt: You hurl a bolt of saltwater from your extended hand.
PFS StandardBurning Blossoms: A tree fascinates enemies and burns creatures that stay beneath it.
PFS StandardBurning Hands: A small cone of flame rushes from your hands.
PFS StandardCave Fangs: Make flowstone spikes bite creatures and impede movement.
PFS StandardCinder Swarm: Create insects made of fire.
PFS StandardClad in Metal: Coat an item in a metal of your choice.
PFS LimitedControl Sand: Manipulate sand around you.
PFS StandardCrashing Wave: Smash a cone of water against foes.
PFS StandardDehydrate: Make creatures parched, damaging and enfeebling them.
PFS LimitedDeluge: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardDive and Breach: Teleport with splashes of water.
PFS StandardDividing Trench: You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
PFS StandardElemental Absorption: Resist elemental effects and then release the energy against a foe.
PFS StandardElemental Annihilation Wave: Draw in elemental energy to unleash a cone of burning destruction.
PFS StandardElemental Breath: Breathe out elemental energy.
PFS StandardEnergy Aegis: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardEntwined Roots: Protect creatures with durable roots that can catch ranged weapons.
PFS StandardFerrous Form: Turn your body into iron.
PFS StandardField of Razors: Fill an area with a tangle of razor wire.
PFS StandardFiery Body: Turn your body into living flame.
PFS StandardFinal Sacrifice: Channel energy to blow up your minion.
PFS StandardFire Seeds: Make four explosive acorns.
PFS StandardFireball: An explosion of fire in an area burns creatures.
PFS LimitedFire's Pathway: Teleport from fire to fire.
PFS StandardFlame Strike: Call divine fire from the sky.
PFS StandardFlaming Sphere: A ball of fire rolls about at your command.
PFS StandardFlourishing Flora: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardForge: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS StandardFreezing Rain: Chill and slow creatures with cold rain.
PFS StandardFrigid Flurry: Turn into slashing snowflakes and fly in a straight line.
PFS StandardGeyser: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS LimitedGlass Sand: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardHeat Metal: Make metal red hot.
PFS StandardHeaving Earth: Make a shockwave that pushes creatures in the way and explodes when it reaches a target.
PFS StandardHoly Cascade: Turn a vial of holy water into an explosion of blessed water.
PFS StandardHungry Depths: Open a door to corrupted water that damages and consumes.
PFS StandardHydraulic Push: Damage and push a creature with a blast of water.
PFS StandardHydraulic Torrent: Force creatures back with a damaging line of water.
PFS StandardLife-Draining Roots: Roots hurt creatures in a line and transfer their vitality to you.
PFS StandardMagnetic Acceleration: Magnetically launch an item to attack a foe.
PFS StandardMercurial Stride: Turn to quicksilver and move through creatures.
PFS StandardNature's Reprisal: Anger plant life to slow and damage creatures.
PFS StandardNoxious Metals: Coat creatures in toxic metal.
PFS LimitedPersonal Rain Cloud: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPhoenix Ward: Protect yourself from dying from fire.
PFS LimitedPillars of Sand: Create pillars of sand.
PFS StandardPollen Pods: Cultivate trap-like pollen bulbs that explode.
PFS StandardProtector Tree: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardPummeling Rubble: Hurl a cone of rocks to batter creatures.
PFS StandardQuench: Put out fires and hurt fire creatures.
PFS LimitedScorching Blast: You evoke a mass of fire into the air around your outstretched fist.
PFS StandardScorching Ray: Fire one to three rays of heat and flame at different foes.
PFS StandardSearing Light: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS StandardShattering Gem: A large gem floats around the target in an erratic pattern.
PFS StandardShielded Arm: Reinforce a creature’s arm with metal that lets it use its arm as a shield.
PFS StandardShifting Sand: You cause the surface to heave.
PFS StandardShockwave: You create a wave of energy that ripples through the earth.
PFS StandardSignal Skyrocket: Send an exploding firework straight up into the sky.
PFS StandardSnowball: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSoothing Spring: Create a rejuvenating hot spring that heals the wounded and tired.
PFS StandardSpike Stones: Grow sharp spikes out of the ground.
PFS StandardSummon Elemental: Conjure an elemental to fight on your behalf.
PFS StandardSummon Giant: Conjure a giant to fight on your behalf.
PFS StandardSunburst: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardTeleport: Transport you and willing creatures a great distance.
PFS StandardTransmute Rock and Mud: Turn an area of rock into mud or vice versa.
PFS StandardUnfettered Pack: Let creatures avoid environmental hindrances.
PFS StandardVerdant Sprout: Make a plant seed grow rapidly.
PFS StandardVitrifying Blast: Glass shards cut creatures and turn them glass-like.
PFS StandardVolcanic Eruption: Cause massive lava sprays that burn creatures and encase them in rock.
PFS StandardWall of Fire: Create a blazing wall burns creatures that pass through.
PFS StandardWall of Ice: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.
PFS StandardWall of Metal: Shape a wall made of a particular metal.
PFS StandardWall of Stone: Shape a wall of stone.
PFS StandardWeaken Earth: Reduce the durability of something made of earth.
PFS StandardWeave Wood: Break plant fiber into strands and magically weave them.
PFS StandardWhirlpool: Create a vortex of waves.
PFS StandardWooden Double: React to leave a wooden double of yourself to take a hit for you.
PFS StandardWooden Fists: Turn your hands into tree trunks.
PFS StandardYmeri's Mark: Curse a creature with the Queen of the Inferno’s mark to track it or make it explode.

Elemental 10th-Level Spells

PFS StandardCataclysm: Call an instant, damaging cataclysm.
PFS StandardElement Embodied: Turn into a massive elemental.
PFS StandardGateU: Tear open a portal to another plane.
PFS StandardIndestructibility: Become briefly immune to everything.
PFS LimitedNullify: React to automatically counteract a spell and take backlash damage.
PFS StandardRemakeU: Recreate a destroyed object.

Heightened Spells (10th)

PFS LimitedAqueous Blast: You evoke a mass of water into the air around your outstretched fist.
PFS StandardArrow Salvo: Fling massive arrows that can damage and knock down foes.
PFS StandardBeheading Buzz Saw: Lop heads off with a flying buzz saw.
PFS StandardBlazing Armory: Create a weapon made of fire.
PFS StandardBlazing Fissure: Rip a crack of magma in the earth.
PFS StandardBoil Blood: Boil a foe's blood.
PFS StandardBrine Dragon Bile: React to spit saltwater into a cut.
PFS LimitedBriny Bolt: You hurl a bolt of saltwater from your extended hand.
PFS StandardBurning Blossoms: A tree fascinates enemies and burns creatures that stay beneath it.
PFS StandardBurning Hands: A small cone of flame rushes from your hands.
PFS StandardCave Fangs: Make flowstone spikes bite creatures and impede movement.
PFS StandardCinder Swarm: Create insects made of fire.
PFS StandardClad in Metal: Coat an item in a metal of your choice.
PFS LimitedControl Sand: Manipulate sand around you.
PFS StandardCrashing Wave: Smash a cone of water against foes.
PFS LimitedDeluge: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardDive and Breach: Teleport with splashes of water.
PFS StandardEarthquake: Shake the ground with a devastating earthquake.
PFS StandardElemental Breath: Breathe out elemental energy.
PFS StandardElemental Zone: Make one element more damaging within a zone.
PFS StandardExpeditious Excavation: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardExploding Earth: Throw an exploding ball of earth.
PFS StandardField of Razors: Fill an area with a tangle of razor wire.
PFS StandardFinal Sacrifice: Channel energy to blow up your minion.
PFS StandardFire Shield: Flames protect you from cold and harm those that touch you.
PFS StandardFireball: An explosion of fire in an area burns creatures.
PFS StandardFlame Strike: Call divine fire from the sky.
PFS StandardFlame Wisp: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming Sphere: A ball of fire rolls about at your command.
PFS StandardFlourishing Flora: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardForge: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS StandardFreezing Rain: Chill and slow creatures with cold rain.
PFS StandardFrigid Flurry: Turn into slashing snowflakes and fly in a straight line.
PFS StandardGeyser: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS StandardGlass Form: Turn a creature’s body into living glass.
PFS LimitedGlass Sand: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardGrasping Earth: Create hands of rock from the ground to grab creatures.
PFS StandardHeat Metal: Make metal red hot.
PFS StandardHoly Cascade: Turn a vial of holy water into an explosion of blessed water.
PFS StandardHydraulic Push: Damage and push a creature with a blast of water.
PFS StandardHydraulic Torrent: Force creatures back with a damaging line of water.
PFS StandardIgnite Fireworks: Throw exploding fireworks.
PFS StandardLife-Draining Roots: Roots hurt creatures in a line and transfer their vitality to you.
PFS StandardMage Armor: Ward yourself with magical armor.
PFS StandardMagnetic Acceleration: Magnetically launch an item to attack a foe.
PFS StandardMercurial Stride: Turn to quicksilver and move through creatures.
PFS StandardMeteor Swarm: Call down four blazing meteors that explode.
PFS StandardMurderous Vine: Grab a creature with a vine.
PFS StandardNature's Reprisal: Anger plant life to slow and damage creatures.
PFS StandardNoxious Metals: Coat creatures in toxic metal.
PFS LimitedPersonal Rain Cloud: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPhoenix Ward: Protect yourself from dying from fire.
PFS LimitedPillars of Sand: Create pillars of sand.
PFS StandardPollen Pods: Cultivate trap-like pollen bulbs that explode.
PFS StandardProtector Tree: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardPummeling Rubble: Hurl a cone of rocks to batter creatures.
PFS StandardQuench: Put out fires and hurt fire creatures.
PFS StandardRust Cloud: Make a cloud of rusty flecks that cuts creatures and rusts metal.
PFS LimitedScorching Blast: You evoke a mass of fire into the air around your outstretched fist.
PFS StandardScorching Ray: Fire one to three rays of heat and flame at different foes.
PFS StandardSearing Light: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS StandardShattering Gem: A large gem floats around the target in an erratic pattern.
PFS StandardShockwave: You create a wave of energy that ripples through the earth.
PFS StandardSignal Skyrocket: Send an exploding firework straight up into the sky.
PFS StandardSliding Blocks: Make cubes of stone and repeatedly move them around.
PFS StandardSnowball: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSoothing Spring: Create a rejuvenating hot spring that heals the wounded and tired.
PFS StandardSpike Stones: Grow sharp spikes out of the ground.
PFS StandardSplinter Volley: Fling sharp splinters at one or more enemies.
PFS StandardStoneskin: Harden a creature's skin into durable stone.
PFS StandardStorm of Vengeance: Create a massive, dangerous storm.
PFS StandardSummon Elemental: Conjure an elemental to fight on your behalf.
PFS StandardSummon Giant: Conjure a giant to fight on your behalf.
PFS StandardSunburst: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardTeleport: Transport you and willing creatures a great distance.
PFS StandardVerdant Sprout: Make a plant seed grow rapidly.
PFS StandardVitrifying Blast: Glass shards cut creatures and turn them glass-like.
PFS StandardVolcanic Eruption: Cause massive lava sprays that burn creatures and encase them in rock.
PFS StandardWall of Fire: Create a blazing wall burns creatures that pass through.
PFS StandardWall of Metal: Shape a wall made of a particular metal.
PFS StandardWeave Wood: Break plant fiber into strands and magically weave them.
PFS StandardWhirlpool: Create a vortex of waves.
PFS StandardWooden Double: React to leave a wooden double of yourself to take a hit for you.
PFS StandardYmeri's Mark: Curse a creature with the Queen of the Inferno’s mark to track it or make it explode.