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Elemental Cycle Spell List

Source Secrets of Magic pg. 203 1.1
The elementalist archetype uses this elemental spell list. It includes spells from all hardcover rulebooks up to this release.

You can discuss with the GM any spells from other sources you want to add to your list. As a general rule, spells with the air, earth, fire, or water trait belong on the list, including spells that add one of those traits depending on how they're cast, such as elemental zone. Spells that are general and appear on every tradition's spell list also make good candidates.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

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Elemental Cycle | Inner Sea Elementalism

Elemental Cantrips

Earth

PFS StandardGlass ShieldH: Protect yourself with a glass shield.
PFS StandardHealing PlasterH: Transform mud into a healing plaster to treat wounds without healer's tools.
PFS StandardScatter ScreeH: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
PFS StandardTremor SignsH: Send a sentence through stone.

Fire

PFS StandardEat FireH: React to eat flame then belch the smoke out.
PFS StandardIlluminateH: Kindle all light sources around you.
PFS StandardProduce FlameH: Kindle small flames to attack close or at range.

Metal

PFS StandardDetect MetalH: Sense whether metal is nearby.
PFS StandardNeedle DartsH: Turn a piece of metal into needles and shoot them at a foe.

Water

PFS StandardDraw Moisture: Dry out an object and collect the water.
PFS StandardRousing SplashH: Splash a creature to invigorate it and wash away acid and fire.
PFS StandardSpoutH: Batter creatures with a water blast that is larger if cast in a body of water.

Wood

PFS StandardRoot Reading: Learn about an area using root systems.
PFS StandardTake Root: Reinforce a creature’s stance or grip with roots.
PFS StandardTimberH: Drop a tree on someone.

Universal

PFS StandardDetect MagicH: Sense whether magic is nearby.
PFS StandardElemental CounterU: Use a countering element to protect against a spell.
PFS StandardLightH: Make an object glow.
PFS StandardMage HandH: Command a floating hand to move an object.
PFS StandardMessageH: Speak a message to a distant creature, who can reply.
PFS StandardPrestidigitation: Perform a minor magical trick.
PFS StandardRead AuraH: Detect if an object is magical, and determine the school of its magic.
PFS StandardShieldH: A shield of magical force blocks attacks and magic missiles.
PFS StandardSigilH: Leave a magical mark.

Elemental 1st-Level Spells

Earth

PFS StandardInstant PotteryH: Create earthenware objects.
PFS StandardInterposing EarthH: React to make a barrier of earth.
PFS StandardMud Pit: Conjure mud to slow movement.
PFS StandardPummeling RubbleH: Hurl a cone of rocks to batter creatures.
PFS LimitedScouring SandHSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardShattering GemH: A large gem floats around the target in an erratic pattern.
PFS StandardShockwaveH: You create a wave of energy that ripples through the earth.
PFS LimitedSwampcallHSU: You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.
PFS StandardWeaken EarthH: Reduce the durability of something made of earth.

Fire

PFS StandardBurning HandsH: A small cone of flame rushes from your hands.
PFS StandardDehydrateH: Make creatures parched, damaging and enfeebling them.
PFS StandardForgeHU: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS LimitedScorching BlastHRS: You evoke a mass of fire into the air around your outstretched fist.
PFS StandardSignal SkyrocketH: Send an exploding firework straight up into the sky.

Metal

PFS StandardConductive Weapon: Charge a metal weapon with electricity.
PFS StandardFold MetalH: Bend a metal object into a ball.
PFS StandardShielded ArmH: Reinforce a creature’s arm with metal that lets it use its arm as a shield.

Water

PFS LimitedAqueous BlastHRS: You evoke a mass of water into the air around your outstretched fist.
PFS LimitedBriny BoltH: You hurl a bolt of saltwater from your extended hand.
PFS StandardBuoyant BubblesH: Create bubbles that make a creature buoyant.
PFS StandardCreate Water: Conjure 2 gallons of water.
PFS StandardHydraulic PushH: Damage and push a creature with a blast of water.
PFS StandardMud Pit: Conjure mud to slow movement.
PFS LimitedPersonal Rain CloudHSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardSnowballH: You throw a magically propelled and chilled ball of dense snow.

Wood

PFS StandardFlourishing FloraH: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardProtector TreeH: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardVerdant SproutH: Make a plant seed grow rapidly.
PFS StandardWall of ShrubsH: Create a wall of shrubs that provide cover.
PFS StandardWeave WoodH: Break plant fiber into strands and magically weave them.
PFS StandardWooden FistsH: Turn your hands into tree trunks.

Universal

PFS StandardBreadcrumbsH: Make a trail behind a creature.
PFS StandardMage ArmorH: Ward yourself with magical armor.
PFS StandardMagic Weapon: Make a weapon temporarily magical.
PFS StandardMendingH: Repair one non-magical item.
PFS StandardPet Cache: Hide a familiar or animal companion in a pocket dimension.
PFS StandardVentriloquismH: Throw your voice.

Elemental 2nd-Level Spells

Earth

PFS StandardBurrow WardH: Prevent burrowing in earth near you.
PFS StandardExpeditious ExcavationH: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardExploding EarthH: Throw an exploding ball of earth.
PFS StandardPave GroundH: Even out the ground in a line.
PFS StandardRubble StepH: Have an ally leave rubble as it moves.
PFS StandardTremorsenseH: Sense vibrations in the ground.

Fire

PFS StandardBlazing ArmoryH: Create a weapon made of fire.
PFS LimitedBlazing BladeHRS: A scimitar-shaped beam of fiery light springs from your free hand.
PFS LimitedBreath of DroughtHSU: You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
PFS StandardCauterize Wounds: Seal bleeding wounds with flame.
PFS StandardFalsify HeatH: Make a creature’s body heat seem different.
PFS StandardFinal SacrificeH: Channel energy to blow up your minion.
PFS StandardFireproofH: Protect an object against catching fire.
PFS StandardFlame WispH: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming SphereH: A ball of fire rolls about at your command.
PFS StandardHeat MetalH: Make metal red hot.
PFS StandardIgnite FireworksH: Throw exploding fireworks.
PFS StandardScorching RayH: Fire one to three rays of heat and flame at different foes.
PFS StandardThermal RemedyH: Adjust ingredients in food and drink for health benefits.

Metal

PFS StandardClad in MetalH: Coat an item in a metal of your choice.
PFS StandardInstant Armor: Set a contingency to return your armor to you.
PFS StandardMagnetic Attraction: Pull items with magnetism, even disarming metal weapons.
PFS StandardMagnetic RepulsionH: Push metal away, defending against metal weapons and armored foes.

Water

PFS StandardBrine Dragon BileH: React to spit saltwater into a cut.
PFS StandardObscuring Mist: Conceal creatures in a cloud of mist.
PFS StandardQuenchH: Put out fires and hurt fire creatures.
PFS LimitedSea SurgeSU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
PFS StandardWaterproofH: Protect an object against becoming wet.

Wood

PFS StandardHelpful Wood Spirits: Make a gaggle of wood spirits carry out a small task.
PFS StandardSplinter VolleyH: Fling sharp splinters at one or more enemies.

Universal

PFS StandardDarkvisionH: See in the dark.
PFS StandardDispel Magic: End a spell or suppress an item's magic.
PFS StandardElemental ZoneH: Make one element more damaging within a zone.
PFS StandardEndure ElementsH: Protect a creature from severe cold or heat.
PFS StandardFaerie Fire: Colorful light prevents creatures from being concealed or invisible.
PFS StandardGentle ReposeH: A corpse doesn't decay and can't become undead.
PFS StandardResist EnergyH: Protect a creature from one type of energy damage.
PFS StandardSummon ElementalH: Conjure an elemental to fight on your behalf.

Elemental 3rd-Level Spells

Earth

PFS StandardCave FangsH: Make flowstone spikes bite creatures and impede movement.
PFS StandardDividing TrenchHU: You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
PFS LimitedGlass SandHSU: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardMeld into Stone: Meld into a block of stone.
PFS StandardSand FormH: Turn a creature’s body and gear into sand.
PFS StandardShifting SandH: You cause the surface to heave.

Fire

PFS StandardFireballH: An explosion of fire in an area burns creatures.
PFS LimitedHeatvisionHU: Let a creature see heat.
PFS LimitedPyrotechnicsSU: You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke
PFS StandardSearing LightH: A ray of burning light deals extra damage to undead and counteracts darkness.

Metal

PFS StandardMagnetic AccelerationH: Magnetically launch an item to attack a foe.
PFS StandardNoxious MetalsH: Coat creatures in toxic metal.

Water

PFS StandardAqueous Orb: Roll a ball of water to put out fires and engulf creatures.
PFS StandardCoral Scourge: Fill a creature’s joints with stiffening coral growths.
PFS StandardCrashing WaveH: Smash a cone of water against foes.
PFS StandardDive and BreachH: Teleport with splashes of water.
PFS StandardPillar of Water: Create a column of water creatures can swim through.
PFS StandardScrying RipplesH: Scry from one body of water into another.
PFS StandardWall of Water: Create a wall of water, forcing foes to swim through.

Wood

PFS StandardLotus WalkH: Bloom water plants that let you and others walk on water.
PFS StandardSoothing Blossoms: Flowers assist recovery from persistent damage and afflictions.
PFS StandardWooden DoubleH: React to leave a wooden double of yourself to take a hit for you.

Universal

PFS StandardElemental AbsorptionH: Resist elemental effects and then release the energy against a foe.
PFS StandardElemental Annihilation WaveH: Draw in elemental energy to unleash a cone of burning destruction.
PFS StandardLevitate: Float an object or creature a few feet of the ground.
PFS StandardSafe PassageH: Make an area safe to move through.

Elemental 4th-Level Spells

Earth

PFS StandardGlass FormH: Turn a creature’s body into living glass.
PFS StandardGrasping EarthH: Create hands of rock from the ground to grab creatures.
PFS StandardShape Stone: Reshape a cube of stone.
PFS StandardSliding BlocksH: Make cubes of stone and repeatedly move them around.
PFS StandardSpike StonesH: Grow sharp spikes out of the ground.
PFS StandardStoneskinH: Harden a creature's skin into durable stone.

Fire

PFS StandardCinder SwarmH: Create insects made of fire.
PFS StandardFire ShieldH: Flames protect you from cold and harm those that touch you.
PFS StandardPhoenix WardH: Protect yourself from dying from fire.
PFS StandardWall of FireH: Create a blazing wall burns creatures that pass through.
PFS StandardYmeri's MarkH: Curse a creature with the Queen of the Inferno’s mark to track it or make it explode.

Metal

PFS StandardDraw the LightningH: Call down lightning into you or a weapon.
PFS StandardMercurial StrideH: Turn to quicksilver and move through creatures.
PFS StandardRust CloudH: Make a cloud of rusty flecks that cuts creatures and rusts metal.

Water

PFS StandardGrasp of the DeepH: Make a creature feel like it’s being crushed underwater.
PFS StandardHoly CascadeH: Turn a vial of holy water into an explosion of blessed water.
PFS StandardHydraulic TorrentH: Force creatures back with a damaging line of water.
PFS StandardMisty MemoryU: Replay a scene from the past through the medium of water.
PFS StandardSolid Fog: Conjure heavy fog that obscures sight and is hard to move through.
PFS StandardSoothing SpringH: Create a rejuvenating hot spring that heals the wounded and tired.

Wood

PFS StandardLife-Draining RootsH: Roots hurt creatures in a line and transfer their vitality to you.
PFS StandardMurderous VineH: Grab a creature with a vine.
PFS StandardRigid FormH: Protect against polymorph effects.

Universal

PFS StandardElemental GiftH: Infuse an ally with one of the four elements.
PFS StandardElemental SenseH: Gain a sense related to an element you choose.
PFS StandardFlyH: Cause the target creature to gain a fly Speed.

Elemental 5th-Level Spells

Earth

PFS StandardBlazing FissureH: Rip a crack of magma in the earth.
PFS StandardEngrave MemoryU: Store memories in a stone.
PFS StandardPasswallHU: Form an earthen tunnel through a wall.
PFS LimitedPillars of SandHSU: Create pillars of sand.
PFS StandardTransmute Rock and MudH: Turn an area of rock into mud or vice versa.
PFS StandardWall of StoneH: Shape a wall of stone.

Fire

PFS StandardBlazing FissureH: Rip a crack of magma in the earth.
PFS LimitedFire's PathwayHU: Teleport from fire to fire.
PFS StandardFlame DancerH: Encircle a creature in flames to inflame its strikes and give it an intimidating dance.
PFS StandardFlame StrikeH: Call divine fire from the sky.
PFS StandardFlames of Ego: Light up a creature and make it fascinated with itself.
PFS StandardGeyserH: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS LimitedIncendiary FogRS: You summon a cloud of flammable black dust.
PFS StandardMantle of the Magma Heart: Morph yourself with fire, which you can change during the spell.

Metal

PFS RestrictedMantle of the Melting Heart: Morph your body with metal, which you can change during the spell.

Water

PFS StandardControl Water: Raise or lower water in a large area.
PFS StandardFlowing Strike: Flow on a wave and attack on the way.
PFS StandardFreezing RainH: Chill and slow creatures with cold rain.
PFS StandardGeyserH: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS StandardWall of IceH: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.

Wood

PFS StandardEntwined RootsH: Protect creatures with durable roots that can catch ranged weapons.
PFS StandardMantle of the Unwavering Heart: Morph your body with wood, which you can change during the spell.

Universal

PFS StandardBanishmentH: Send a creature back to its home plane.
PFS StandardElemental BreathH: Breathe out elemental energy.
PFS StandardElemental FormH: Turn into an elemental.
PFS StandardSummon GiantH: Conjure a giant to fight on your behalf.
PFS StandardTemporary Glyph: Quickly scribe a short-lived glyph to blast foes.

Elemental 6th-Level Spells

Earth

PFS StandardStone TellU: Speak to spirits within natural stone.
PFS StandardStone to Flesh: Turn a creature turned to stone back to flesh.
PFS StandardVitrifying BlastH: Glass shards cut creatures and turn them glass-like.

Fire

PFS StandardFire SeedsH: Make four explosive acorns.

Metal

PFS StandardField of RazorsH: Fill an area with a tangle of razor wire.
PFS StandardWall of MetalH: Shape a wall made of a particular metal.

Water

PFS StandardFrost Pillar: Freeze a creature in a pillar of ice.
PFS StandardPersonal Ocean: Surround yourself in a bubble of water.

Wood

PFS StandardArrow SalvoH: Fling massive arrows that can damage and knock down foes.
PFS StandardLignify: Turn a creature to wood.
PFS StandardNature's ReprisalH: Anger plant life to slow and damage creatures.

Universal

PFS StandardElemental Confluence: Summon a confluence of elementals of all four elements.
PFS StandardTeleportHU: Transport you and willing creatures a great distance.
PFS StandardTrue Seeing: See through illusions and transmutations.

Elemental 7th-Level Spells

Earth

PFS LimitedControl SandHSU: Manipulate sand around you.
PFS StandardHeaving EarthH: Make a shockwave that pushes creatures in the way and explodes when it reaches a target.

Fire

PFS StandardFiery BodyH: Turn your body into living flame.
PFS StandardSunburstH: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardVolcanic EruptionH: Cause massive lava sprays that burn creatures and encase them in rock.

Metal

PFS StandardBeheading Buzz SawH: Lop heads off with a flying buzz saw.

Water

PFS StandardDancing Fountain: Tap a splendid fountain with majestic displays you command.
PFS StandardFrigid FlurryH: Turn into slashing snowflakes and fly in a straight line.
PFS StandardHungry DepthsH: Open a door to corrupted water that damages and consumes.

Wood

PFS StandardPollen PodsH: Cultivate trap-like pollen bulbs that explode.

Universal

PFS StandardDimensional LockU: Prevent teleportation and planar travel.
PFS StandardEnergy AegisH: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardPlane ShiftU: Transport creatures to another plane of existence.
PFS StandardUnfettered PackH: Let creatures avoid environmental hindrances.

Elemental 8th-Level Spells

Earth

PFS StandardEarthquakeH: Shake the ground with a devastating earthquake.

Fire

PFS StandardBoil BloodH: Boil a foe's blood.
PFS StandardBurning BlossomsH: A tree fascinates enemies and burns creatures that stay beneath it.
PFS StandardRainbow Fumarole: Vent multicolored gases to burn and debilitate.

Metal

PFS StandardFerrous FormH: Turn your body into iron.

Water

PFS LimitedDelugeHSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardWhirlpoolH: Create a vortex of waves.

Universal

PFS StandardSummon Elemental Herald: Summon an incarnate elemental to create a natural disaster.

Elemental 9th-Level Spells

Earth

PFS StandardOne with the Land: Merge into a natural feature to control the nearby environment.
PFS LimitedUpheavalSU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

Fire

PFS LimitedLinnorm StingSU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
PFS StandardMeteor SwarmH: Call down four blazing meteors that explode.

Metal

PFS StandardMagnetic Dominion: Reposition metal creatures and creatures in metal armor.

Universal

PFS StandardStorm of VengeanceH: Create a massive, dangerous storm.

Elemental 10th-Level Spells

Universal

PFS StandardCataclysm: Call an instant, damaging cataclysm.
PFS StandardElement Embodied: Turn into a massive elemental.
PFS StandardGateU: Tear open a portal to another plane.
PFS StandardIndestructibility: Become briefly immune to everything.
PFS LimitedNullify: React to automatically counteract a spell and take backlash damage.
PFS StandardRemakeU: Recreate a destroyed object.