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Ameon Trask

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Ameon TraskCreature 11

Unique LE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 298
Male human mercenary
Perception +18
Languages Common, Skald
Skills Acrobatics +23, Athletics +21, Deception +22, Intimidation +22, Warfare Lore +18
Str +3, Dex +5, Con +3, Int +0, Wis +0, Cha +4
Items +1 striking short sword, cold iron short sword, +1 chain mail, 50 gp, composite shortbow (20 arrows), invisibility potion, moderate healing potion
AC 32; Fort +21, Ref +23, Will +18
HP 195
Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] short sword +25 [+21/+17] (agile, finesse, versatile S), Damage 2d6+2+9 piercingMelee [one-action] cold iron short sword +24 [+20/+16] (agile, finesse, versatile S), Damage 1d6+2+9 piercingSneak Attack Ameon Trask deals 2d6 extra precision damage to flat-footed creatures.Twin Feint [two-actions] Ameon Trask makes a series of attacks with both short swords, using the first attack to throw his foe off guard against a second attack at a different angle. He makes one Strike with each of his short swords, both against the same target. The target is automatically flat-footed against the second attack. Apply Ameon Trask's multiple attack penalty to the Strikes normally.Twin Parry [one-action] Ameon uses his two short swords to parry attacks. He gains a +2 circumstance bonus to AC until the start of his next turn, but loses this bonus if he no longer wields a weapon in each hand.