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Ngara

This creature did not include a description.

Recall Knowledge - Aberration (Occultism): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak NgaraCreature 11

Unique NE Large Aberration 
Source Kingmaker Adventure Path pg. 99
Female variant spirit naga
Perception +22; darkvision
Languages Aklo, Common
Skills Acrobatics +21, Athletics +20, Deception +23, Intimidation +23, Occultism +20, Stealth +21
Str +4, Dex +5, Con +4, Int +2, Wis +4, Cha +7
AC 31; Fort +17, Ref +22, Will +21
HP 195
Speed 25 feet, swim 15 feet
Melee [one-action] fangs +22 [+18/+14] (agile, finesse), Damage 3d10-2+8 piercing plus spirit naga venomOccult Spontaneous Spells DC 30, attack +18 (-4 dmg); 6th dominate, feeblemind, phantasmal calamity, spirit blast (4 slots); 5th black tentacles, dispel magic, subconscious suggestion, tongues (5 slots); 4th clairvoyance, confusion, fly, modify memory (4 slots); 3rd dream message, mind reading, paralyze, vampiric touch (4 slots); 2nd blur, humanoid form, mirror image, telekinetic maneuver (4 slots); 1st charm, command, grim tendrils, unseen servant (4 slots); Cantrips (5th) daze, detect magic, mage hand, read aura, sigil
Rituals DC 29 (-4 dmg); 2nd inveigle
Spirit Naga Venom (poison) Saving Throw DC 30 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage and stupefied 2 (1 round)