
Armory Bracelet
Item 3+Conjuration Invested Magical
Source Treasure Vault pg. 153 1.1Usage worn;
Bulk —
Several small charms shaped like weapons hang from an
armory bracelet, which is often brass. The bracelet has one charm each for the groups
bow,
brawling,
club,
dart,
flail,
hammer,
knife,
pick,
polearm,
shield,
sling,
spear, and
sword. Rare versions of the armory bracelet include charms for
firearms.
Activate [two-actions] envision, Interact
Frequency once per day;
Effect You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a
+1 striking weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold.
Armory Bracelet (Minor)Item 3
Source Treasure Vault pg. 153 1.1Price 50 gp
Armory Bracelet (Lesser)Item 5
Source Treasure Vault pg. 153 1.1Price 150 gp
The weapon reverts to a
+1 weapon instead of a normal weapon.
Armory Bracelet (Moderate)Item 8
Source Treasure Vault pg. 153 1.1Price 450 gp
The weapon is a
+2 striking weapon for 1 minute. It reverts to a
+1 striking weapon afterward.
Armory Bracelet (Greater)Item 11
Source Treasure Vault pg. 153 1.1Price 1,350 gp
The weapon is a
+2 greater striking weapon for 1 minute. It reverts to a
+2 striking weapon afterward.
Armory Bracelet (Major)Item 15
Source Treasure Vault pg. 153 1.1Price 6,000 gp
The weapon is a
+3 greater striking weapon for 1 minute. It reverts to a
+2 greater striking weapon afterward.