Awakened Metal ShotItem 17+
Uncommon Consumable Evocation Magical
Source Guns & Gears pg. 168
Ammunition round; Bulk —
Activate [one-action] Interact
These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect.

Awakened Metal Shot (Awakened Adamantine Shot)
Item 18Source Guns & Gears pg. 168Price 3,500 gp
The shot is a high-grade
adamantine bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a creature has to physical damage, all damage, or piercing or bludgeoning damage. Against a
golem or creature who already has a resistance bypassed by adamantine, or a weakness to adamantine, the shot shatters the target's defenses, causing them to become
flat-footed for 1 minute instead. Because adamantine is uncommon, this version of
awakened metal shot is uncommon even for gunslingers or other characters with access to uncommon guns and bullets from this book.
Awakened Metal Shot (Awakened Cold Iron Shot)Item 17
Source Guns & Gears pg. 168Price 2,300 gp
The shot is a high-grade
cold iron bullet. The awakened cold iron attempts to disrupt
enchantments the target placed on others' minds. You can name a creature you believe to be enchanted by your target or allow the shot to choose an enchanted creature randomly. On a hit, the shot attempts to
counteract the enchantment the target is using to manipulate that creature's mind. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a
demon or
fey, you get a success instead. If you hit a demon or fey with no active enchantment effects on other creatures, the target is
stupefied 1 for 1 minute instead.
Awakened Metal Shot (Awakened Silver Shot)Item 17
Source Guns & Gears pg. 168Price 2,300 gp
The shot is a high-grade
silver bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose
devils and
werecreatures. On a hit, it attempts to
counteract any
polymorph effect on the target. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a devil or a werecreature, you get a success instead. If you counteracted the
Change Shape ability, the creature can't use that ability again for 1 round, or 1 minute on a critical success. If you hit a devil or werecreature not under a polymorph effect, the target is
enfeebled 1 for 1 minute instead.